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Two small business firms have won national industry awards for their education technology learning games developed with funding from the Institute of Education Sciences' SBIR program.
On June 18, 2013, Filament Games received an award at the Games for Change conference, which brings together industry leaders whose companies focus on games that serve as tools in humanitarian and educational efforts. Filament's "Reach For The Sun" game won the award for "Best Gameplay." In the game, middle and high school students are challenged to "do" photosynthesis by growing a sunflower from seed to full flowering plant before winter arrives. This award marks the third major industry award that Filament has received from its IES SBIR-funded Game-Based Interactive Learning (GILs) project, of which Reach For The Sun is one of four games that were developed. Filament previously won the Grand Prize at the 2011 National STEM Video Game Challenge and won Most Innovative Education Technology Product Award at the SIIA Innovation Incubator competition. The GILs project started in 2010 and ended in June 2013. For a short video demonstration of Reach For The Sun, see the link below.
On May 9, 2013, Triad Interactive Media received an award through the Software & Information Industry Association's (SIIA) CODiE program, a leading industry-wide national competition that recognizes technology companies and products for innovation, vision, and overall industry impact. Triad's "Platinu Math" game won the award for "Best Education Game or Simulation." In the game, pre-service elementary teachers engage in a series of short narrative-based adventure mini games to strengthen knowledge and understanding of key topics that align to Common Core State Standards, topics that are required to teach math. This project began in 2011 and is set to end in late 2013. For a short video demonstration of Platinu Math, see the link below.
The IES SBIR Program provides up to $1,050,000 in funding to small business firms and partners for the research and development, and evaluation of commercially viable education technology products. Through its annual competition, the program funds the development of products to improve student learning or to improve teacher efficiency in education delivery settings, or products to improve outcomes among infants or toddlers in early intervention settings or students in special education settings. For information on the 2014 program solicitations and for video demos of more than 25 other education technology products supported by the IES SBIR program, see http://ies.ed.gov/sbir/.
Other Related Links:
Video demonstration of “Reach for the Sun”: http://www.youtube.com/watch?v=ezAH_WY6a8I
Video demonstration of “Platinu Math”: http://www.youtube.com/watch?v=yEQ6ej5kJ2c
Games for Change “Reach for the Sun” website page: http://www.gamesforchange.org/play/reach-for-the-sun/
Games for Change 2013 awardees: http://www.gamesforchange.org/2013/06/winners-of-the-g4c-awards-announced/
SIIA CODiE awards: http://www.siia.net/codies/2013/about.asp
SIIA CODiE “Platinu Math” page: http://www.siia.net/codies/2013/winners_detail.asp?nID=720