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Muzzy Lane Software
UEI: K1F5LXJFNDK9
# of Employees: 22
HUBZone Owned: No
Socially and Economically Disadvantaged: No
Woman Owned: No
Award Charts
Award Listing
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R/R&D of neuroplastic games for foreign language learning
Amount: $148,707.00In the domain of language, infants and young children are superior learners when compared to adults, in spite of adults'cognitive superiority. Language is one of the classic examples of a' ...
SBIRPhase I2013Department of Defense Defense Advanced Research Projects Agency -
Quit IT: Development of a Web-based 3D Coping Skills Game to Increase Self-Effic
Amount: $682,922.00DESCRIPTION (provided by applicant): Tobacco use remains the single most preventable cause of premature deaths and cancer.1 Building on more than a decade of clinical and research experience in treati ...
STTRPhase II2012Department of Health and Human Services National Institutes of Health -
Quit IT: Development of a Web-based 3D Coping Skills Game to Increase Self-Effic
Amount: $113,718.00DESCRIPTION (provided by applicant): Tobacco use remains the single most preventable cause of premature deaths and cancer.1 Building on more than a decade of clinical and research experience in treati ...
STTRPhase I2010Department of Health and Human Services National Institutes of Health -
Game World
Amount: $729,081.00In Phase I, Muzzy Lane went beyond the research process to develop a simple, working prototype to provide a tangible working model. While the microgame stacks embedded in a narrative developed for th ...
SBIRPhase II2009Department of Defense Defense Advanced Research Projects Agency -
Game World
Amount: $98,800.00Computer games are a unique, powerful medium with great educational potential. Interactive games are the medium of attention for youth, who spend large numbers of hours playing these games. Muzzy Lan ...
SBIRPhase I2008Department of Defense Defense Advanced Research Projects Agency