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Game World
Title: Vice President
Phone: (978) 499-9099
Email: dmartz@muzzylane.com
Title: Vice President
Phone: (978) 499-9099
Email: dmartz@muzzylane.com
In Phase I, Muzzy Lane went beyond the research process to develop a simple, working prototype to provide a tangible working model. While the microgame stacks embedded in a narrative developed for the simple prototype was an effective approach for the task at hand, it by no means represents our larger vision. We are extremely encouraged by the initial feedback on our prototype approach, and have a sound development plan and direction for developing the next phase of this larger vision: a workable, assessable prototype that could be deployed in tested in the target school environment. In order to be commercially successful and impact national test scores, Science education games must get “adopted” for use in a large number of schools. To that end, they must pass a number of major hurdles. Successful science learning games must: - align with curriculum scope and sequence - demonstrate improved performance proportionate to the time invested - seamlessly and effortlessly integrate with a school’s typical workflow and IT infrastructure Muzzy Lane has identified a web-based approach to ensure that the game and its associated curriculum materials may by distributed, adopted, and integrated into a school’s IT infrastructure.
* Information listed above is at the time of submission. *