AI Middleware for Human Social-Cultural Behavior Training Games
Agency / Branch:
DOD / OSD
For effective training in higher-level decision-making and social-interaction skills, there is a need for computer game technology to provide more realistically human-like non-player characters. As a cost-effective path for integrating greater social-cultural realism into game simulations, we propose a set of AI (Artificial Intelligence) Middleware layers that allow easy extensibility and configuration at a variety of levels of abstraction in game designs. We plan to determine an appropriate game concept and engine, create AI Middleware that is particularly geared toward social-cultural human behavior, and develop an example game instantiation of the design. The implemented game engine will have a relatively open architecture, and plug-in application programmer interfaces (APIs) that provide control of non-player characters (NPCs) in standard ways as well as in ways specific for the modeling of social-cultural human behavior. The system will support alternative human behavior architectures, and provide scripting and behavior-modeling interfaces to allow rapid development of simple and/or well-understood behavior models, but also provide an appropriate migration path for developers (and possibly end users) to improve the models in the areas where more sophistication is desirable.
Small Business Information at Submission:
SOAR TECHNOLOGY, INC.
3600 Green Court Suite 600 Ann Arbor, MI 48105
Number of Employees: