Gaming and Training Environment for Counter Space Operations
Agency / Branch:
DOD / USAF
The Phase I effort will develop specifications for applying a gaming environment to the training, rehearsing, and exercising of Offensive and Defensive Counterspace (OCS/DCS) Operations. Our team will innovatively apply our state-of-the-art commercial gaming engine, coupled with advanced human engineering, human performance, and training system development expertise to craft a set of specifications that effectively meet the requirements of the OCS/DCS warfare area, while being economical to fully develop. The specifications will support the range (detect, identify, track, and disrupt) of OCS/DCS training, rehearsing, and exercise requirements, from individual to team-level support. We see three key supporting technical objectives: gaining an understanding of the OCS/DCS domain; determining the appropriate technologies that will support our envisioned approach; and developing the specifications. The final specifications will support our aggressive commercialization strategy. Due to the Team's intellectual skills and on-going related technologies, we intend to produce a game-based proof-of-concept application that will demonstrate the value and technical validity of our approach.
Small Business Information at Submission:
215 Parkway North, P.O. Box 280 Waterford, CT 06385
Number of Employees: