Gaming and Training Environment for Counter Space Operations
Agency / Branch:
DOD / USAF
The Phase I effort will develop specifications for applying a gaming environment to the training, rehearsing, and exercising of Offensive and Defensive Counterspace (OCS/DCS) Operations. Our team will innovatively apply our state-of-the-art commercial gaming engine, coupled with advanced human engineering, human performance, and training system development expertise to craft a set of specifications that effectively meet the requirements of the OCS/DCS warfare area, while being economical to fully develop. The specifications will support the range (detect, identify, track, and disrupt) of OCS/DCS training, rehearsing, and exercise requirements from individual to team-level support. We see three key supporting technical objectives: gaining an understanding of the OCS/DCS domain, determining the appropriate technologies that will support our envisioned approach, and developing the specifications. The final specifications will support our aggressive commercialization strategy. Due to the Team's intellectual skills and ongoing related technologies, we intend to produce a game-based proof-of-concept application that will demonstrate the value and technical validity of our approach.
Small Business Information at Submission:
215 Parkway North P.O. Box 280 Waterford, CT 06385
Number of Employees: