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Formalized Behaviors for Modeling Individual Combatant Weapon Firing in Military Operations in Urban Terrain (MOUT)

Award Information
Agency: Department of Defense
Branch: Navy
Contract: N61339-05-C-0012
Agency Tracking Number: N031-1090
Amount: $600,000.00
Phase: Phase II
Program: SBIR
Solicitation Topic Code: N03-136
Solicitation Number: 2003.1
Timeline
Solicitation Year: 2003
Award Year: 2004
Award Start Date (Proposal Award Date): 2004-11-01
Award End Date (Contract End Date): 2006-10-31
Small Business Information
951 Mariner's Island Blvd., STE 360
San Mateo, CA 94404
United States
DUNS: 608176715
HUBZone Owned: No
Woman Owned: No
Socially and Economically Disadvantaged: No
Principal Investigator
 Richard Stottler
 Principal Investigator
 (650) 931-2700
 stottler@stottlerhenke.com
Business Contact
 Melissa Thiemmedh
Title: Lead Accountant
Phone: (650) 931-2700
Email: thiemmedh@stottlerhenke.com
Research Institution
N/A
Abstract

The ultimate goal is to augment the behavioral models of automated individual combatants with a realistic and carefully validated set of weapon-firing behaviors for virtual MOUT training environments. These behaviors will represent a formalization of target acquisition and firing execution tactics and techniques, based on doctrine and input from subject matter experts. In order to go from formalization to executable behaviors, we will use our SimBionic toolkit, which allows for rapid visual behavior development, testing and modification, easy simulation integration, and flexible architectures. The behaviors will be designed for hierarchical execution, so that the actions and goals of a human combatant can be modeled with priorities reflected in the level of the call stack at which a given execution condition or simulation state is evaluated. The execution architecture will support a multi-module model in which the weapon-firing algorithm can be easily coordinated with navigation and other control modules. The Phase II effort will include full-scale development of behaviors, run time architecture interfaced to VIRTE, and supporting tools. These include facilities for defining populations and probabilistically instantiating ICs from these populations and probabilistically executing the behaviors.

* Information listed above is at the time of submission. *

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