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Pre-college serious game-based, augmented reality and mobile learning applications suitable for STEM areas are encouraged. Technologies with a strong potential to compete in an environment where many educational programs may be offered for free or at low cost are strongly encouraged. Applications that target specific educational subject areas must address how the application’s content aligns to the voluntary national education standards, state standards, or standards recognized by national accreditation associations.Â Incremental tutorials on STEM content (science, technology, engineering, and math) are non-responsive to this subtopic.
Applications are encouraged that use converging technologies such as visualization, pattern recognition, artificial intelligence, GPS, and new tools which when combined, will have the potential to deliver powerful educational opportunities in STEM disciplines. Innovative educational applications that build upon information, communication technologies, immersive interfaces, serious game-based, and open educational resources are encouraged. Content-specific projects must indicate how they plan to effectively compete with free and open applications offered by universities and institutions.
The large-scale testing of educational outcomes can benefit from innovative applications that provide solutions for development, administration, scoring and reporting of tests and other assessment procedures. Innovative applications are strongly encouraged that provide practical solutions to combined knowledge, critical thinking and problem solving, and balanced assessment testing across classroom, district, state and national levels.
Entrepreneurship education should integrate diverse topics as strategic planning, business model development, opportunity recognition, product entry, intellectual property, project management, legal requirements and business constraints.Â Converging technologies that integrate curricula and training for success in the contemporary global economy are appropriate. Single technology solutions may be non-responsive to this subtopic.
Hardware and software tools that are used for learning and teaching are appropriate for this subtopic when the primary innovation and R&D activities are focused on education. Portals, electronic publishing, and content authoring tools are responsive to this subtopic only if they contain highly innovative components with strong commercial potential. Refer to other SBIR topics for projects where the primary innovation and/or R&D work is in the area of assistive devices, instrumentation, materials, communications, and other business applications. Applications designed to teach specific content are not responsive to this topic and must be submitted under EA1 or EA2.
The Nanotechnology subtopic addresses the creation and use of functional materials, devices, and systems with novel properties and functions that are achieved through the control of matter at a submicroscopic scale (from a fraction of nanometer to about 100 nm). Proposals should be market-driven and identify the end users of the proposed technology, and the proposed pathway to commercialization.
N1. Nanomaterials (Cognizant Program Officer: Grace Wang email@example.com)
Material innovations and/or development of novel synthesis, purification, and processing techniques for nanotubes, nanowires, quantum dots, nanoparticles, nanofibers or other nanomaterials.Â Refer to the N2 subtopic for innovations related to scale-up manufacturing of existing nanomaterials.
N2. Nanomanufacturing (Cognizant Program Officer: Grace Wang firstname.lastname@example.org)
Innovations for manufacturing at the nanoscale, including self-assembly, nanolithography, nanopatterning, nanotexturing, etc.Â Proposals which seek to develop techniques for large-scale production of nanomaterials are encouraged.
N3. Nanoelectronics and Active Nanostructures (Cognizant Program Officer: Ben Schrag email@example.com)
Material innovations to develop new or improved nanoelectronics and active nanostructures. Proposals which utilize the unique properties of nanoscale components and features to enable new functionalities are encouraged. Nanoelectronics involves material innovations at the nanoscale for applications in electronic or optoelectronic devices, which include but are not limited to silicon-based nanoelectronics, molecular electronics, nanosensors, nanospintronics, and hybrid systems. Examples of active nanostructures are nanoelectromechanical systems (NEMS), nanomachines, nanoactuators, and molecular machines.
N4. Nanotechnology for Biological and Medical Applications (Cognizant Program Officer: Grace Wang firstname.lastname@example.org)
Innovations in nanomaterials for biological and medical applications, including synthesis, functionalization and manufacturing of nanomaterials for targeted cancer therapies, localized drug delivery, imaging, bone regeneration, tissue reengineering etc.Â Refer to the BC topic for nanotech-enabled biomaterials.
N5. Instrumentation for Nanotechnology (Cognizant Program Officer: Ben Schragbschrag@nsf.gov)
Innovations for new and improved characterization methods and instruments to assist in the development and deployment of nanotechnology and its commercial applications.Â Includes imaging and visualization methods (e.g. scanned probe microscopy and electron microscopy) as well as manipulation techniques (e.g. high-precision positioners and actuators), and chemical and spectroscopic methods.