USA flag logo/image

An Official Website of the United States Government

Company Information:

Company Name:
In-Depth Engineering Co
Address:
11350 Random Hills Road
Suite 110
Fairfax, VA
Phone:
N/A
URL:
EIN:
205228729
DUNS:
784255809
Number of Employees:
42
Woman-Owned?:
No
Minority-Owned?:
No
HUBZone-Owned?:
No

Commercialization:

Has been acquired/merged with?:
N/A
Has had Spin-off?:
N/A
Has Had IPO?:
N/A
Year of IPO:
N/A
Has Patents?:
N/A
Number of Patents:
N/A
Total Sales to Date $:
$ 0.00
Total Investment to Date $
$ 0.00
POC Title:
N/A
POC Name:
N/A
POC Phone:
N/A
POC Email:
N/A
Narrative:
N/A

Award Totals:

Program/Phase Award Amount ($) Number of Awards
SBIR Phase I $239,883.00 3

Award List:

Long Distance Remote Maintenance Capability

Award Year / Program / Phase:
2011 / SBIR / Phase I
Award Amount:
$79,898.00
Agency:
DOD
Principal Investigator:
Andre Pruitt, CTO/Principal Investigato – (703) 592-1870
Abstract:
In-Depth Engineering hereby proposes the Advanced Shore Side Intelligent Support Technology (ASSIST) innovative research program to respond to a need for a Long Distance Remote Maintenance Capability aboard U.S. Aircraft Carriers. The ASSIST system will facilitate a remote maintenance system that… More

Serious Games for Sailor Proficiency

Award Year / Program / Phase:
2011 / SBIR / Phase I
Award Amount:
$79,987.00
Agency:
DOD
Principal Investigator:
Andre Pruitt, CTO/Principal Investigato – (703) 592-1870
Abstract:
The Acoustic Gaming Environment (AGE) system will be developed as a gaming module capable of interfacing to existing training systems, allowing use of a trainer"s high fidelity environment or a Stand-Alone game play mode compatible with commercial gaming system(s) that will provide an… More

Adaptive Gaming Environment - Submarines (AGE-S)

Award Year / Program / Phase:
2013 / SBIR / Phase I
Award Amount:
$79,998.00
Agency:
DOD
Principal Investigator:
Kevin McCardle, Principal Investigator – (703) 592-0776
Abstract:
The"Adaptive Gaming Environment - Submarines"(AGE- S) integrates and synchronizes simulated EW data with OBT/SMMTT data to support integrated team training , provide a stand-alone training mode for individualized instruction using EW serious addictive games in accordance with evolving… More