Game-Based Tactical Training and Rehearsal Environment for Next Generation Multirole Fighters
ABSTRACT: Adapting our next-generation game engine to the complex realm of today"s multi-role fighters, we will create a high-fidelity, easily-deployable flight simulator to provide a training and rehearsal environment for next-generation multi-role aircraft. Built on COTS hardware, the tactics, techniques, and procedures trainer will offer the user a high-fidelity mission training and rehearsal environment while providing a useful instructor control interface, scenario management tools, and student performance tracking. The proposed effort will begin with a mission analysis of the next-generation multi-role fighter domain. Using this mission analysis as a foundation, we will create scenario content for a proof-of-concept and investigate various technological solutions to most effectively recreate the multi-role fighter"s environment and stimuli, at the same time keeping the training package easily deployable and affordable. The work accomplished in Phase I will be used as a baseline for further investigation in a follow-on Phase II effort. BENEFIT: The anticipated benefits of the proposed technology include providing a high-fidelity, cost-efficient training solution for deployed operators and low-cost pilot preparation to maximize limited training time and funding. This affordable system will make it possible for end-users with limited budgets to obtain a quality mission rehearsal environment and a tactics, techniques, and procedures trainer in a scalable hardware solution. The proposed multi-role fighter simulator"s game engine is also capable of being adapted to numerous training applications, including other airframes, naval platforms, or disaster relief operations.
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