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Agentsheets, Inc
UEI: CYDGCV87G7Y7
# of Employees: 3
HUBZone Owned: No
Socially and Economically Disadvantaged: No
Woman Owned: No
Award Charts
Award Listing
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SBIR Phase I: REACT: Fostering Computational Thinking through Real-time Classroom Learning Assessment
Amount: $150,000.00This SBIR Phase I project proposes to build a Cyberlearning tool called REACT (Real Time Evaluation and Assessment of Computational Thinking) based on a highly innovative assessment methodology that w ...
SBIRPhase I2014National Science Foundation -
CyberMOD: A Gentle-Slope Cyberlearning Infrastructure to Support STEM Education
Amount: $149,999.00DESCRIPTION (provided by applicant): CyberMOD: A Gentle-Slope Cyberlearning Infrastructure to Support STEM Education Abstract This Small Business Innovation Research Phase I project investigates a ne ...
SBIRPhase I2012Department of Health and Human Services National Institutes of Health -
SBIR Phase II: A Collective Programming Environment for the Social Exploration of Computational Thinking through Games
Amount: $497,765.00This Small Business Innovation Research Phase II project seeks to build a system called CyberCollage as a Social Cyberlearning tool to support computational thinking in STEM education. CyberCollage wi ...
SBIRPhase II2011National Science Foundation -
SBIR Phase I:CyberCollage: A Collective Programming Environment for the Social Exploration of Computational Thinking through Games
Amount: $149,950.00This Small Business Innovation Research (SBIR) Phase I project seeks to build a system called CyberCollage as a cyberlearning tool to support computational thinking in STEM education at the middle sc ...
SBIRPhase I2010National Science Foundation -
SBIR Phase II: Scalable Game Design: Broadening Computer Science Participation with Low-Threshold, High-Ceiling Design Environments
Amount: $465,612.00This Small Business Innovation Research (SBIR) Phase II project will build a Scalable Game Design tool and curriculum, with the goal of increasing the participation of students in Computer Science (CS ...
SBIRPhase II2009National Science Foundation -
SBIR Phase I: Scalable Game Design: Broadening Computer Science Participation with Low-Threshold, High-Ceiling Design Environments
Amount: $100,000.00This Small Business Innovation Research (SBIR) Phase I research project will develop a scalable game design environment, including curriculum, with the goal of increasing the participation of students ...
SBIRPhase I2007National Science Foundation -
Mr. Vetro: A Collective Simulation Framework for Health Science Education
Amount: $374,500.00DESCRIPTION (provided by applicant): Science apathy is growing at the K-12 education level, and represents an alarming development with potentially devastating consequences at individual, societal and ...
SBIRPhase II2007Department of Health and Human Services National Institutes of Health -
Collective Simulation Framework for Health Science Educa
Amount: $77,539.00DESCRIPTION (provided by applicant): Science apathy is growing at the K-12 education level, and represents an alarming development with potentially devastating consequences at individual, societal and ...
SBIRPhase I2005Department of Health and Human Services National Institutes of Health -
SBIR Phase II: Mobility Agents for Persons with Cognitive Disabilities
Amount: $500,000.00This Smal Business Innovation Research (SBIR) Phase II project will develop Mobility Agents that help persons with cognitive disabilities use public transportation systems. The realization of an oper ...
SBIRPhase II2004National Science Foundation -
SBIR Phase I: C5: an Educational Simulation Architecture for Wireless Handhelds
Amount: $100,000.00This Small Business Innovation Research Phase I project uses wireless handheld devices that are interconnected to create an educational simulation architecture called C5, supporting simulations that a ...
SBIRPhase I2003National Science Foundation