Agency / Branch:
DOD / DARPA
In spite of the growing interest in developing games designed to target specific instructional objectives, and recent improvements accessibility of gaming technology, designing a game from scratch is still an expensive and time consuming endeavor, particularly for non-programmers working on a limited budget. Furthermore, there are few guidelines about how to design a game that is both fun and has learning value. If the promise of game-based instruction is to be fully met, we need to develop a game design system that provides instructors with the necessary tools to design, create, and evaluate effective instructional games. The primary objective of Phase I will be to analyze the feasibility of developing a web-based system that (1) guides instructors through the game design process and provides a set of empirically-based guidelines that aid in the selection of effective game element variations; (2) takes the game element selection input and interfaces with game engines to create a game; and (3) provides a means to evaluate the learning values of the created games. The long-term goal is to develop a system that enables instructors with little programming experience to design, implement, and assess simple, but effective games in an informed and time/cost-effective manner.
Small Business Information at Submission:
ANACAPA SCIENCES, INC.
301 East Carrillo Street 2FL P. O. Box 519 Santa Barbara, CA 93102
Number of Employees: