Agency / Branch:
DOD / ARMY
A key challenge for future immersive mission rehearsal and training systems is the control of computer-generated opposing and supporting friendly forces. Currently, large numbers of personnel (or "pucksters") are required to control computer-generated forces (CGFs), especially in simulated urban environments. In deployed settings, particularly for rehearsals at the platoon or company level, pucksters are not generally available in sufficient numbers to provide a useful exercise. Aptima will develop an operator control unit for CGFs that will provide a functionality we call virtual pucksters. Based on the commander's rehearsal or training objectives for his warfighters, the Virtual Puckster system will take orders from a company or platoon commander about what kind of experiences to replicate within a scenario. The system will then apply an appropriate level of intelligent behavior for the CGFs in order to provide this experience. Our approach combines gaming insights for easy-to-control entities with unique technology to embed training objectives in simulation scenarios. The Virtual Puckster system will be developed using a framework and interface based on a domain analysis and will allow a platoon leader or company commander to direct effective mission rehearsal and training exercises with little or no support from additional personnel.
Small Business Information at Submission:
Margaret J. Clancy
Chief Financial Officer
12 Gill Street, Suite 1400 Woburn, MA 01801
Number of Employees: