Abstract:This project team is developing a prototype of a delivery platform to host four web-based interactive games to help students overcome scientific misconceptions in middle-grade science. At present, the games are compatible with the Nintendo DSi platform, and include classroom activities that include… more
Abstract:Research demonstrates that lesson planning can be a highly inefficient process for teachers. This project team is developing a prototype of MyEdna, a web-based personal assistant that provides elementary school teachers easy and fast ways to search, save, and share high quality on-line educational… more
Abstract:This project team is developing a prototype of The American War: Featuring Valley Sim, an e-textbook for college students that will integrate thematic content and role-playing, games, and simulations. The product will allow students to recreate and critique arguments and events during the civil war… more
Abstract:This project team is developing a prototype of a web-based pre-algebra math game for middle school students for use on tablet and personal computer platforms. The game, called Empires, will be story-based, strategic, and will enable peer-to-peer interactions. The games will be integrated within… more
Abstract:This project team is developing a prototype of the Think Facts math game application (app) for touch screen tablets to support grade school students with major learning difficulties in practicing and learning number facts, strategies, and number sense. The games will be adaptive in nature, and will… more
Abstract:This Phase I project develops and evaluates a mobile application for teaching elementary and middle school aged children with intellectual and developmental disabilities toilet training skills. A team of educational experts, technology experts, and parent of a child with autism collaborate on the… more
Abstract:This Phase 1 project enhances safety and independence for wheelchair and scooter passengers riding in fixed route transit and increases quality of life and community participation through improved accessibility to vehicle safety systems for individuals with mobility disabilities. The goal is to… more
Abstract:The goal of this Phase 1 project is to identify changes in residual limb volume in amputees and to warn the user when these changes may lead to potential problems. One cause of residual limb pain in amputees is improper prosthetic socket fit, causing a range of mild to unbearable pressures. Residual… more
Abstract:The goal of this project is to provide real-time monitoring and data logging to help both the patient and clinician determine if and when a scoliosis brace is being worn effectively. Despite widespread use of bracing for treatment of scoliosis, its efficacy remains unproven. Studies have indicated… more
Abstract:This Phase I project develops an accessible geosocial networking (AGN) application for the iPhone with Voice Over with the goal to connect people with visual disabilities with other people in their proximate environment while employing a revolutionary use of the positioning and connectivity… more
Abstract:This project establishes the feasibility and potential for commercialization of an arm rehabilitation device, Resonating Arm Exerciser (RAE), appropriate for use by individuals with severe physical disabilities, which is safe to use, and provides a therapeutic benefit without the supervision of a… more
Abstract:This project develops a music-based therapeutic device, MusicGlove, for at-home rehabilitation and assessment of hand function in individuals with hand-related disabilities as the result of stroke. Inspired by the popular video game, Guitar Hero, MusicGlove motivates individuals to practice… more
Abstract:This project develops a Virtual Reality Audio Simulator to enable the development of orientation and navigation skills for individuals who are blind. The simulator allows young adults undergoing orientation and mobility training to explore a virtual model of a realistic 3-D environment via auditory… more
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