Abstract:Democracy relies on informed and active participation of citizens. This project team is developing a prototype of a formative assessment component to be added to the GoCivics games, a tablet-based intervention through which middle school students engage in compelling learning activities and… more
Abstract:Studies show that many American students do not possess basic knowledge of the America judicial branch of government, one of three pillars upon which democracy rests. This project team is developing a prototype of the GoCivics Mock Trial, a multiplayer, augmented reality, role-playing game for use… more
Abstract:Autism Spectrum Disorders (ASDs) are severe neurodevelopmental disabilities characterized by deficits in social and communication skills and the presence of restrictive, repetitive behaviors. For the 80 percent of individuals with ASDs who speak, prosody—the rhythm, stress, and intonation of… more
Abstract:A growing body of research underscores the need to prepare students socially—as well as academically—to ensure successful transition to middle school and foster subsequent academic success. This project team is developing a prototype of a series of web-based interactive games to help students… more
Abstract:This project develops and tests a multimedia software application to provide an independently usable format for improving knowledge of voting and election processes for persons with intellectual disabilities. During Phase I, a prototype is developed and evaluated to determine the feasibility of the… more
Abstract:This project develops a cloud-based system for managing and delivering “on demand” activity prompts to individuals with intellectual disabilities along with a comprehensive, automated reporting system to enable reliable remote notifications to facilitate monitoring of task compliance. Pictures,… more
Abstract:This project creates an easy to use and unobtrusive hearing aid accessory that solves a very common problem for hearing aid users: understanding speech in noisy environments. A common problem amongst hearing aid users is trouble understanding speech while listening to a conversation in environments… more
Abstract:This project team is developing a prototype of the Planning Execution Assistant and Trainer (PEAT), an application (app) for mobile phones and tablets to provide cues and support to non-verbal students with ASD in special education settings. Students will carry and use iPhones at all times as part… more
Abstract:Purpose: In education research, the standardized mean difference (symbolized by d) is the predominant effect size index. It is calculated as the difference between the treatment-group and control-group means, divided by the pooled standard deviation. Using d allows the impacts of education… more
Abstract:This project develops an ambulatory remote operated Tactile Awareness Prompting (TAP) system to be used within educational and clinical environments for students who have social skills deficits. Individuals with autism spectrum disorders (ASD) exhibit deficits related to social initiations and… more
Abstract:This project develops FluentBuddy, a prototype application for iOS and Android platforms to assist in the treatment of speech and communication disorders with a focus on the physiological and anatomical system (i.e. voice disorders, speech sound disorders, motor speech disorders, and other… more
Abstract:Purpose: American Sign Language (ASL) is a visual and gestural language that is distinct from English, has its own grammar, syntax, vocabulary, and no text representation. Despite the differences between the languages, students who use ASL are typically assessed with protocols for English-speaking… more
Abstract:This project develops a novel augmentative and alternative communications (AAC) device enabling individuals with severe motor disorders to communicate with a computer via signals emanating directly from their brain. The AAC prototype includes an email client that enables an individual to compose and… more
Abstract:Purpose: Braille is the primary medium of written communication for persons who are blind. Prior research shows that Braille literacy strongly correlates with stronger reading habits and the pursuit of higher education, whereas Braille illiteracy negatively impacts students' academic performance and… more
Abstract:Purpose: Students with high functioning autism spectrum disorders (HF-ASD) face unique challenges with social skills and social relationships, often experiencing heightened levels of social isolation and exclusion from social opportunities. Without intervention, these social difficulties can… more
Abstract:This product develops and evaluates a proof-of-concept, mobile speech-to-sign translator that integrates continuous speech recognition software with natural language processing and Vcom3D’s Signing Avatar animated American Sign Language technology. This speech-to-sign the application is designed… more
Abstract:Deaf and Hard-of-Hearing (Deaf/hh) persons rely heavily on facial movements for communication, whether in American Sign Language (ASL), Signed English (SE), or Spoken English. In ASL, signers add “mouth morphemes”, similar to speech movements, to signs to distinguish concepts that use the same… more
Abstract:Purpose: To be qualified to teach their future students in math, preservice students need to gain specialized mathematics content and pedagogical knowledge. The purpose of this project is to develop a web-based game to strengthen preservice teachers' knowledge of mathematics and provide college… more
Abstract:Purpose: The need for all students to be well prepared in science has been well documented. The purpose of this project is to develop a solar learning lab platform to apply learning in the area of energy science.
Project Activities: The researchers will design curricula materials, multi-media video… more
Abstract:Purpose: Prior research points to several features of technology-based math games that may be important for supporting the learning needs of students with or at-risk for disabilities. These include games that engage students in highly motivating narratives, provide focused foundational knowledge and… more
Abstract:Purpose: Prior research demonstrates that younger students who are low- or non-verbal often have difficulty independently practicing skills that provide a foundation for early literacy. The proposed product will provide support to students who are low- or non-verbal to independently practice phonics… more
Abstract:Purpose: For most of the 20th century, students with visual impairments were placed in separate schools from their peers. With major advances in public policy, it is now more common that all students (regardless of such disabilities) be integrated within schools and in classrooms. Recent research… more
Abstract:This SBIR Phase II Project will build on our Phase I results to develop and deploy Omni – an enabling assistive technology for ubiquitous web access. Omni will facilitate usable synchronization of personalized accessibility settings and browsing context (opened web pages and reading positions)… more
Abstract:This project builds upon previous research to develop and deploy the Assistant, an enabling technology for accessible web automation for people with visual disabilities. Web automation, as embodied in the Assistant, automates many of the repetitive low-level actions such as form filling and… more
Abstract:This project team is developing a prototype of Numbershire II, a web-based suite of mini math games for second graders with or at-risk for disabilities. The games will be set in the context of a fantasy-themed village and will adapt the level of difficulty based on individual student needs.… more
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