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Entrepreneurial, Informal, and Maker Education











EA4 topics can include 1) entrepreneurship education and training that integrates diverse topics as strategic planning, business model development, opportunity recognition, product design development and entry, intellectual property, project management, legal requirements, custom manufacturing, production scale-up, crowdsource funding, and business constraints in in new and innovative ways for success in the contemporary global economy; 2) maker empowerment with education and innovative tools for citizens and institutions who create things such as entrepreneurs, scientists, engineers, inventors, researchers, educators, and students to dream, design, create, manufacture, and commercialize products and services or to provide life-long learning experiences; 3) educational tools and services that teach, promote, and develop creativity to foster and accelerate new innovations; 4) innovative techniques and systems that can increase the participation or demonstration in hands-on learning related to citizen science, engineering, technology,


and entrepreneurship of technical products and services; 5) innovative tools to learn or judge the effectiveness and validity of external resources for research, product launch, and effective operations of technological and education related products and services; 6) devices and tools that enable expanded dimensional learning such as 3D modeling, 3D scanning, and both 3D and bio printing, laser and high tech cutters, computer aided design (CAD), as well as new materials and technologies for science, engineering, and technological learning environments; 7) applications that better enable informal and traditional learning or applications that help bridge formal and informal learning environments or effectively promote positive behavior changes; 8) tools that better enable cross-disciplinary collaboration in formal, informal, and makerspace education environments; 9) tools and platforms enhancing cultural awareness and the need to manage and direct innovation; 10) tools to better enable the scaling of technologies developed in the makerspace; and 11) innovative tools and systems that may better enable small companies in the education space to successfully market and distribute their products and services more efficiently.





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