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"Extra Innings”: Using Serious Gaming and the Science of Baseball to Teach Science and Mathematics

Award Information
Agency: Department of Health and Human Services
Branch: National Institutes of Health
Contract: 1R41OD021604-01
Agency Tracking Number: R41OD021604
Amount: $214,819.00
Phase: Phase I
Program: STTR
Solicitation Topic Code: 999
Solicitation Number: PAR14-326
Timeline
Solicitation Year: 2016
Award Year: 2016
Award Start Date (Proposal Award Date): 2016-06-15
Award End Date (Contract End Date): 2017-05-14
Small Business Information
100 ENTERPRISE WAY SUITE G300
Scotts Valley, CA 95066-3245
United States
DUNS: 079336099
HUBZone Owned: No
Woman Owned: No
Socially and Economically Disadvantaged: No
Principal Investigator
 TAMARA KUHN
 (650) 949-3282
 tamara_kuhn@stanfordalumni.org
Business Contact
 MICHAEL CORNELISON
Phone: (831) 440-2211
Email: dfusion607@gmail.com
Research Institution
N/A
Abstract

DESCRIPTION provided by applicant Due to the rapid advances in science technology engineering and mathematics STEM the United States has been at the forefront of innovation and technology development in the science health and biomedical fields However these continuing advances are in jeopardy as there is a growing national shortage of trained STEM workers While the need for a STEM literate public and STEM workforce grows the education system has not been kept pace with STEM achievement and persistence and U S students consistently rank near the bottom of highly developed countries in mathematics and science Reaching students by middle school is critical for setting them on the pathway to a STEM career To encourage interest in STEM topics and ultimately draw more young people particularly diverse youth to STEM careers youth need learning opportunities that provide motivation by building on their current interests and providing real word examples and experiences requiring context specific scientific inquiry This project addresses these critical needs by creating Extra Innings a serious gaming app that integrates the concepts of and complements a proven STEM curriculum the Arizona Diamondbacks Science of Baseball developed for use with middle school students that is aligned with the Common Core standards National Science Education Standards and Next Generation Science Standards This game delivered STEM curriculum will leverage the widespread interest in sports to expand STEM learning opportunities for and motivate young students at a critical age when they are making decisions about their interest in STEM The project is proposing to develop a mobile and desktop app based serious game with a series of mini games each providing experiential learning around a baseball and science concept For example students learn about physiology and the connection between the brain eyes and nervous system through testing their reaction time at fielding a baseball as the ball appears on the screen This is supplemented by an additional andquot At the Ballparkandquot app feature intended to be used while at the ballpark or during a liv broadcast that integrates live content such as statistics and pitch speed to allow the user to learn about how the science and math concepts can be used to change outcomes in a real world environment Phase I tasks include conducting formative research to refine the game concept including focus groups rapid prototyping and iterative testing developing key concepts for content integration completing storyboards for three game sessions developing the architecture behind the app and programming a portion of the prototype game including three mini game sessions and conducting a usability evaluation to evaluate the appeal ease of use and utility of the game and to measure increase in learning outcomes around the prototype content Phase II will complete game development conduct a rigorous evaluation and establish the commercial model which includes purchase and sponsorship by Major League Baseball and its franchises as was the case with the original in person curriculum

PUBLIC HEALTH RELEVANCE Advances in science technology engineering and mathematics STEM have long been central to the United Statesandapos ability to innovate and develop new products particularly in health and science as the world has looked to the U S for advances in healthcare biotechnology and pharmaceuticals In order to continue these advances in health the U S needs to produce large numbers of innovative scientists mathematicians and technologists However evidence indicates that current educational pathways are not leading to a sufficiently large and well trained STEM workforce to achieve this goal National Science and Technology Council This project proposes to develop a serious game Extra Innings based on the Science of Baseball curriculum that through mobile and desktop gaming apps will engage middle school students to learn STEM language concepts and content using real world baseball related simulations and experiences including andquot at the ballparkandquot live features This curriculum with its ability to demonstrate the relevance of science in the lives of children is expected to increase user knowledge of biology mathematics and physics increase further interest in STEM topics and lead to STEM persistence which over time will lead to more students choosing STEM related majors and careers in turn fueling growth in science and health related fields This will lead to advances in research and treatment in healthcare and pharmaceuticals ultimately leading to a healthier population

* Information listed above is at the time of submission. *

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