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Global, Distance, and Higher Education


EA 2 topics can include but are not limited to educational applications and technologies related to efforts in 1) augmented reality with the layering of data over 3D spaces; 2) virtual reality using computer generated environments; 3) affective computing especially in innovative online and other learning environments that use human and computer interactions, and 4) learning environments for emerging technologies in the biosciences, computer sciences, robotics, and programming. Highly innovative and technically advanced portable devices and related applications in learning analytics and adaptive learning that are substantially differentiated in the marketplace may be considered.

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