You are here

Non-Pyro Battlefield Effects Replication

Description:

TECHNOLOGY AREA(S): Human Systems 

OBJECTIVE: Design and develop a singular or multi-aspect non-pyrotechnic Battlefield Effects Replication (BFER) system/family of solutions to provide audio and visual cues of hostile threat fire, successful target engagement/hit, and lingering effects (burning). The capability must be usable within a live fire open environment for extended periods of time, and must not create any health or environmental impacts (operations and disposal). 

DESCRIPTION: During Force-on-Force and Live Fire Training events, there exists inconsistent replication of threat fire, successful engagement, and lingering effects signatures. The effort will be to design and develop a singular or multi-aspect approach for creating realistic cues and signatures (visual, thermal, and audio) within the training environments. Non-pyrotechnic development and solutions are desired. The non-pyrotechnic Battlefield Effects Replication (BFER) system should leverage common off the shelf control and cueing elements to the maximum extent possible. There is no requirement for a single device to do everything. Solution could be a single “box” or could be a family/product-line of solutions predicated on a common control, interface, and/or signature solution. The BFER needs to: • Replicate burning vehicles within the live fire training area (i.e., black lingering smoke), that creates a real world like obscurant in the battle space. • Create visual, thermal, and audio signatures associated with mounted (main gun) and un-stabilized hostile fire signatures within the live fire training area. • Create visual, thermal, and audio signatures associated with small arms hostile fire (15 rounds per second) to include 3D replication of tracer round fly-outs as applicable (out to 40m). • Create visual, thermal, and audio signatures (metal strike) associated with a successful target engagement within the live fire training area. These elements should utilize a modular concept to fulfill the requirement; could be one box or many as long as interoperability is achieved. The S&T of the effort is the mechanism, processes, and approaches to achieve the effects. Solution must support to eventual safety certification of the solution(s). Portability of the solutions is very important; most solutions will be emplaced during training exercises. Space limitations will apply, and will be driven to the space available within a live fire target position (refer to TC 25-8 and CEHNC 1110-1-23). No hazardous materials will be allowed within the approach or solution. The design must support operations for 3 to 5 days before maintenance actions (number of actuations will vary by training event and signature replication). In terms of burning effects, hostile threat, and hit signatures, the preliminary design should support a minimum of 30 actuations. In terms of small arms hostile fire with tracer replication, the preliminary design should support 600 actuations with 40 tracer actuations. The BFER should utilize common off the shelf elements to reduce cost and increase availability. The solutions must be capable of integrating into an existing (TCP/IP) live fire range network. The sensor must not be fixed to a target system, and must be capable of operating either in conjunction with a target or in a stand-alone mode. 

PHASE I: Determine the feasibility and approach of developing a Battlefield Effects Replication (BFER) solution. The study shall determine the ability to create realistic effects (illumination, thermal, and audio) for the desired cues. The study shall determine the design capacity based on the various training use cases, and develop the design approach to ensure training requirements can be supported. The study shall consider the environmental impacts and ballistic protection schemas as required. 

PHASE II: Develop a prototype modular Battlefield Effects Replication (BFER) solution. Demonstrate its ability to create the various battlefield effects as defined in the topic description. Demonstrate its ability to align with the Live Training Transformation (LT2) product line in terms of common command and control (via Service Oriented Architecture (SOA) interfaces/contracts). Demonstration will be at TRL 7. 

PHASE III: Military application: Transition technology to the Army Program called Future Army System of Integrated Targets (FASIT). Technology would be viable for both digital and non-digital ranges, urban operations ranges, and other live fire training ranges where Battlefield Effects Replication (BFER) solutions are required. Technology would also may be applicable to the force-on-force training environment. Commercial applications include sports, gaming, and law enforcement applications. 

REFERENCES: 

1: Chen, Gary

2:  Showalter, Shawna

3:  Raibeck, Gretel

4:  Wejsa, James

5:  "Environmentally Benign Battlefield Effects Black Smoke Simulator"

6:  1 November 2006

7:  DTIC Accession Number: ADA481520

8:  CEHNC 1110-1-23

9:  USACE Design Manual for Ranges - Revised Range Design/Construction Interface Standards Supplement

10:  Training Circular (TC) 25-8, Training Ranges

11:  https://atiam.train.army.mil/soldierPortal/atia/adlsc/view/public/6851-1/TC/25-8/toc.htm

12:  Field Manual (FM) 7-1, Battle Focused Training

13:  https://atiam.train.army.mil/soldierPortal/atia/adlsc/view/public/11656-1/fm/7-1/fm7_1.pdf

CONTACT(S): 

James Todd 

(407) 384-3905 

james.a.todd28.civ@mail.mil 

Andrea Morhack 

(407) 384-3556 

US Flag An Official Website of the United States Government