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Interactive Mixed Media Education augmented Reality Simulation Engine (IMMERSE)

Award Information
Agency: Department of Defense
Branch: Defense Health Agency
Contract: W81XWH-17-C-0163
Agency Tracking Number: H17A-003-0020
Amount: $149,853.00
Phase: Phase I
Program: STTR
Solicitation Topic Code: DHA17A-003
Solicitation Number: 2017.0
Solicitation Year: 2017
Award Year: 2017
Award Start Date (Proposal Award Date): 2017-09-15
Award End Date (Contract End Date): 2018-04-14
Small Business Information
2250 Hickory Road
Plymouth Meeting, PA 19462
United States
DUNS: 161162995
HUBZone Owned: No
Woman Owned: No
Socially and Economically Disadvantaged: No
Principal Investigator
 Thomas Santarelli
 Principal Investigator
 (215) 542-1400
Business Contact
 Geraldine Burke
Phone: (215) 542-1400
Research Institution
 George Mason University
 Dr. Scott Martin
10900 University Blvd MSN 4D4
Manassas, VA 20110
United States

 (703) 993-4574
 Nonprofit College or University

CHI Systems, in partnership with the Virginia Serious Games Institute, proposes to design, develop, and assess the Interactive Mixed Media augmented Reality Simulation Engine (IMMERSE) technology, a compelling and instructionally rich training experience using augmented and mixed-reality for TC3 trainees, and then evaluate the impact of the IMMERSE approach on trainee understanding and training effectiveness. IMMERSE will be an instructionally sound, engaging augmented-reality training system that can be utilized through commonly-available mobile devices and will focus on addressing a set of the leading causes of preventable deaths on the battlefield and in trauma centers, and will be extensible to other medic skills training and first responder use-cases. CHI will leverage use-cases developed around CHI Systems TC3 training system, termed HapMed, to develop the IMMERSE training prototype and then conduct research to empirically assess and evaluate the impact of augmented reality technologies on trainee understanding and the effectiveness of the augmented/mixed reality training approach, thus advancing the science behind this interesting, yet unproven, technology and aiding the US military in determining how to best invest in and apply AR technology.

* Information listed above is at the time of submission. *

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