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Globally Integrated Wargaming


TECHNOLOGY AREA(S): Info Systems, Sensors, Battlespace, Space Platforms, Human Systems 

OBJECTIVE: The objective of this topic is to develop an innovative and computationally efficient digital framework for exercising globally distributed mission command to synchronize, integrate and coordinate warfighting functions and enable simultaneous command and control experimentation across multiple Theater Special Operations Commands, the interagency, and Partner Nations. The standards based, application programming interface gateway framework should take operationally realistic dynamic inputs from a variety of real and synthetic sensors to enable worldwide situational awareness and assessment that supports persistent, networked and distributed command and control, mission rehearsal and preparation using scenario planning and wargaming that contribute to tactical to strategic mission accomplishment. 

DESCRIPTION: This topic seeks innovative proposals for computationally efficient methods for displaying a large number of emerging sensor feeds into a dynamic environment for exercises and wargaming that supports experimentation and mission preparation via globally distributed command and control at all echelons, from mobile tactical operators to national command authority. Current frameworks for mission rehearsal do not present operationally realistic integrated data and sensors for distributed joint battle staff to exercise scenarios using the latest technologies and information in an interactive threat environment. There are technical gaps in incorporating real or synthetic dynamic social media, the internet of things including mobile sensors, and emerging video and 3D image processing from small Unmanned Aerial Systems and satellite sensors. Current solutions do not incorporate big data analytic tools or advanced technologies such as machine learning, deep learning, computer vision and pattern recognition. Theater Special Operations Commands are not connected to a globally integrated wargaming platform so that they can rehearse distributed command and control in combination with other command echelons using emerging sensors; Intelligence, Surveillance, Reconnaissance; and analytic tools that automate processing, exploitation and dissemination. While special operations can be conducted unilaterally in support of specific theater or national objectives, the majority are planned and conducted in support of theater campaigns. Special operations typically complement - not compete with nor substitute for - conventional operations. Special operations are built on individuals and small units who apply special skills with adaptability, improvisation, and innovation. Special operations normally require precise tactical-level planning, detailed intelligence, and knowledge of the cultures and languages of the operational areas. Rigorous training and mission rehearsals are integral to the success of most special operations. Special operations can rarely be repeated after first attempt since special operations targets normally are perishable. Therefore, thorough mission planning and, whenever possible, mission rehearsals are typically essential to success. This requires globally integrated wargaming that continuously incorporates a range of modular, open and emerging technologies to jointly exercise command and control scenarios simultaneously at multiple tactical, operational and strategic echelons. 

PHASE I: Conduct a feasibility study to assess what is in the art of the possible that satisfies the requirements specified in the above paragraph entitled “Description.” The objective of the Phase I effort is to conduct and document the results of a thorough feasibility study (Technology Readiness Level 3) to investigate what is in the art of the possible within the given trade space that will satisfy a needed technology. The feasibility study should investigate all known options that meet or exceed the minimum performance parameters specified in this write up. It should also address the risks and potential payoffs of the innovative technology options that are investigated and recommend the option that best achieves the objective of this technology pursuit. The funds obligated on the resulting Phase I SBIR contracts are to be used for the sole purpose of conducting a thorough feasibility study using scientific experiments and laboratory studies as necessary. Operational prototypes will not be developed with USSOCOM SBIR funds during Phase I feasibility studies. Operational prototypes developed with other than SBIR funds that are provided at the end of Phase I feasibility studies will not be considered in deciding what firm(s) will be selected for Phase II. 

PHASE II: Develop, demonstrate and validate an experimental early prototype (Technology Readiness Levels 6-7) determined, during the Phase I feasibility study, to be the most feasible framework to meet the stated Government requirements. 

PHASE III: Urban Planning, Humanitarian Assistance and Disaster Response, Massively Multiplayer Online Games and Courses, Global Supply Chain Management 


1: "USSOCOM Theater Special Operations Commands",

2:  "Joint Publication 3-05, Special Operations",

3:  "Three Megatrends that Will Drive Digital Business into the Next Decade",

4:  "GPU Technology Conference, DC 2017 Keynote, Lt. General John Shanahan",

5:  "Delivering Training at the Right Time",

6:  "US Military Wants World War Games to Compete with Russia",

7:  "Shaping the Future of ISR, Accepting and Capitalizing on Emerging Technology",

KEYWORDS: Campaign Planning, Mission Rehearsal, Immersive Simulation, Virtual And Augmented Reality, Artificial Intelligence, Deep Learning, Neural Networks, Human Machine Interface, Wargaming, Cloud Computing, Synthetic Intelligence, Surveillance And Reconnaissance, Modular Open Systems Architecture, Service Oriented Architecture, Dynamic Social Media Environments, Autonomous Systems, Position, Navigation And Timing, Sensors 


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