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Low-Latency, High-Bandwidth Expeditionary Mobile Data Networks for Supporting Future Live Training Simulation Capabilities


TECHNOLOGY AREA(S): Info Systems, 

OBJECTIVE: Develop techniques and methodologies that reduce latency and increase scalability of mobile networks to support bandwidth requirements for future live training systems and simulations. 

DESCRIPTION: Future live force-on-force training systems will require high-bandwidth, low-latency transfer of information to facilitate advanced simulation capabilities such as real-time direct & indirect fires, interaction with virtual entities (controlled by both live participants and constructive simulations), and streaming of virtual terrain data. To limit the burden on participants and increase realism, live training systems are made as small as possible, limiting the on-board processing capabilities of these systems. For this reason, cloud-based computing is an attractive option for enabling the capabilities described above. However, cloud computing requires a high-bandwidth, low-latency network to ensure that data is exchanged between the cloud and the point of need quickly enough to accurately simulate real-world military operations. The problem is further compounded by the expeditionary nature of Army live training, which often takes place in areas with little or no wireless data network infrastructure. The Army is interested in exploring techniques and methodologies for enabling low-latency, high-bandwidth expeditionary mobile data networks to support future live training simulation capabilities. 

PHASE I: Desired end product of Phase I is a whitepaper describing the design of the new network technologies along with quantified estimates on bandwidth and latency. 

PHASE II: Desired end product of Phase II is a demonstration of new network technologies on a virtual or live network, along with metrics on bandwidth and latency. In addition, the offeror would provide a document describing the expected risks, costs, and performance of the networking technologies developed when deployed on a large (Combat Training Center-sized) network. 

PHASE III: Desired end state of the Phase III would be a tech demo of new TRL 6 networking technologies in a live Army training network at a homestation training application. 


1: STE Live OTA -

KEYWORDS: Data Networks, Cloud Computing, Simulation, Cross-Domain Training 

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