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Using Interactive Digital Media to Teach Cardiopulmonary Resuscitation to High School Students

Award Information
Agency: Department of Health and Human Services
Branch: National Institutes of Health
Contract: 1R41GM133243-01
Agency Tracking Number: R41GM133243
Amount: $147,922.00
Phase: Phase I
Program: STTR
Solicitation Topic Code: 400
Solicitation Number: PAR18-403
Solicitation Year: 2018
Award Year: 2019
Award Start Date (Proposal Award Date): 2019-06-10
Award End Date (Contract End Date): 2020-12-10
Small Business Information
Pikesville, MD 21208-4309
United States
DUNS: 077304623
HUBZone Owned: No
Woman Owned: No
Socially and Economically Disadvantaged: No
Principal Investigator
 (502) 852-1837
Business Contact
Phone: (410) 274-0458
Research Institution
300 East Market Street, Suite 300
United States

 Nonprofit College or University

Summary Abstract Out of hospital cardiac arrest affects overpeople in the U Sannuallybut onlysurviveBystander cardiopulmonary resuscitationCPRimproves survivalbut rates of training in the U Sare lowIt is recently required by law inU Sstates that high school students learn CPRHoweverthere is great variability nationwide in howby whomand when students are taughtAdditionallycurrent methods of teaching CPR use outdated pedagogical strategies and expensive yet low technology devices to teach this life saving skillPrevious data indicates that onlyof students are able to perform high quality CPRas measured by compression depth and ratemonths following in school trainingThe purpose of this project is to create a comprehensive interactive digital mediaIDMpackage to teach CPR in high school classroomsSpecificallythis package will include a live actioninteractive digital film depicting a dramatic cardiac arrestaCPR Cubenon linear spring device that mimics the properties of the human chest and measures and displays chest compression qualityrate and depthand interactivity between the CPR cube and the digital film to allow real time display of CPR quality during the interactive filmThe interactive film will ask students questions with two answer choicesusing interactivity to teach the steps of CPR rather than a lectureAdditionallystudents will perform CPR on the CPR Cube while watching the filmas the heroes of the film perform CPRand receive real time feedback as to compression qualitygenerated by the sensors in the CPR cube and transmitted to the digital film displayThis method of teaching hands only CPR harnesses the power of learning theorymodern digital mediaand interactivity to create a video game like experience for teensFocus groups with high school students have suggested that an immersiveinteractive digital film experience is more enjoyable and engaging than traditional CPR trainingthereby promoting improved learning and skill retentionOur goal is to develop a product that is approximatelyth the cost andth the size of current low technology CPR mannequinsthereby offering a low costlow profile alternativeOnce developedthis technology has the potential to become the predominant method for training CPR to the overmillion people trained in CPR annually in the U Swhich will directly impact lives saved following cardiac arrest Cardiac arrest kills hundreds of thousands of Americans each yearbut survival is improved with bystander cardiopulmonary resuscitationCPRCPR is required by law to be taught in U Shigh schools across the nationbut instructional methods are outdatednon standardizedand ineffectiveWe propose building an interactive digital media package that combines the drama of a filmed live action cardiac arrest scenario with a novel andquot CPR Cubeandquotdeviceto improve learning of CPR skills that should translate into improved survival from cardiac arrest

* Information listed above is at the time of submission. *

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