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Serious Game for Continuity of Care Training

Award Information
Agency: Department of Defense
Branch: Defense Health Agency
Contract: FA8650-13-C-6350
Agency Tracking Number: O2-1224
Amount: $997,269.00
Phase: Phase II
Program: SBIR
Solicitation Topic Code: OSD10-H08
Solicitation Number: 2010.3
Timeline
Solicitation Year: 2010
Award Year: 2013
Award Start Date (Proposal Award Date): 2012-10-26
Award End Date (Contract End Date): 2014-10-27
Small Business Information
11474 Corporate Blvd Suite 140
Orlando, FL 32817-8385
United States
DUNS: 799834254
HUBZone Owned: No
Woman Owned: Yes
Socially and Economically Disadvantaged: No
Principal Investigator
 Ed Sims
 Chief Technology Officer
 (407) 737-7309
 eds@vcom3d.com
Business Contact
 Carol Wideman
Title: Chief Executive Officer
Phone: (407) 737-4695
Email: carolw@vcom3d.com
Research Institution
 Stub
Abstract

For this Phase II SBIR project, Vcom3D proposes a Serious Game for Continuity of Care that trains combat physicians in making critical medical decisions when faced with a multiple-casualty, multi-trauma incident. The Serious Game for Continuity of Care will provide a fast-paced learning environment that will require the selective attention to numerous, competing visual and aural cues and delegation of tasks to a stressed medical staff facing a mass casualty event. By providing this experience in an authentic virtual learning environment,"anytime, anywhere"training in critical decision-making skills will be made available to a large target audience that currently has few opportunities to practice their skills except during real events. Key discriminators of the proposed approach include an authentic 3D environment that can be configured to represent an authentic Expeditionary Medical Support (EMEDS) facility, Air Evacuation / Critical Care Air Transport Team (CCATT) or other Medical Treatment Facility; virtual staff and patients with realistic physiological, psychological, and communicative behaviors; gameplay that requires rapid and accurate recognition-primed decision making; both single-player and multi-player modes;and pedagogical features, including After Action Review, that train self-reflection and metacognitive skills.

* Information listed above is at the time of submission. *

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