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Game-Based Combat Rescue Helicopter Aircrew Mission Training and Rehearsal

Description:

TECHNOLOGY AREA(S): Human Systems

OBJECTIVE: Develop a deployable, realistic, high fidelity environment for next-generation Combat Rescue Helicopter (CRH) aircrew training and rehearsal.

DESCRIPTION: One of the most difficult and critical activities associated with combat rescue is realistically training in the anti-access area denial operational scenarios we expect combat rescue aircraft and systems to accomplish in the field. Further, our increasingly cost-constrained environment, constant deployments, and reduced access to training at home station create a need to identify an alternative training solution. The growing breadth and depth of game-based environments makes them plausible, potential contributors to support the System Training Process KPP from the program’s Capability Development Document (CDD). This effort will directly support both the training program and seasoning of operational personnel recovery crews performing sophisticated tasks considered critical to the development of an effective military capability making a significant contribution to the future Joint Force mandated in the referenced KPP.

This topic will evaluate alternative approaches for the development and demonstration of a low-cost, high fidelity, deployable mission training and rehearsal environment for the new CRH in support of the CDD’s Enabling Capabilities in the Concept of Operations which mandates the use of DMO and simulation to prepare for PR tasks from disparate locations. While game-based environments possess considerable flexibility and fidelity, these environments are not routinely viewed as plausible training exercise or rehearsal environments because they lack:

a. A mechanism for scenario design
b. Support tools to deliver a single scenario or a group of scenarios as instructional events
c. A means of systematic data collection on the players while in the game
d. Warehousing of event data for after action review.

This effort seeks to expand on current capability by developing a high fidelity, game-based environment with methods and tools to permit instructionally valid individual and team training. The proposed environment will necessarily interoperate with virtual and constructive entities and support a variety of tactical scenarios and missions requiring the higher order thinking skills of synthesis and evaluation normally accomplished with live-fly training.

PHASE I: Conduct a detailed analysis of training candidates using the mission training task list from the 2015 Aircrew Training System Requirements Analysis to identify content, develop criteria and examine alternative hardware and software approaches and technologies. Develop specifications and a proof-of-concept training exemplar to be fully developed in the Phase II effort.

PHASE II: Prioritize missions for scenario and content development. Develop, refine, test and evaluate the full hardware software environment and its relevance for realistic integrated training and rehearsal for mission training at home station and in deployed contexts. Quantify training effectiveness and mission readiness enhancement resulting from the environment. Assess training transfer potential to live-fly exercises.

PHASE III DUAL USE APPLICATIONS: Assess commercial potential and dual use potential for game and training environments supporting a range of credible instructional scenarios and learner assessments generalizable to other contexts.

REFERENCES:

    • Bradley, D. R., and Abelson, S. B. (1995). Desktop flight simulators: Simulation fidelity and pilot performance. Behavior Research Methods, Instruments, & Computers, 27(2), 152-159.

 

    • Burgeson, J.C., et al., (1996). Natural effects in military models and simulations: Part III – Analysis of requirements versus capabilities. Report No., STC-TR-2970, PL-TR-96-2039, (AD-A317 289), 48 p., Aug.

 

    • Distributed interactive simulation systems for simulation and training in the aerospace environment. Proceedings of the Conference, Orlando, Fl, Apr 19-20, 1995. Clarke, T. L., ED. Society of Photo-Optical Instrumentation Engineers (Critical Reviews of Optical Science and Technology, vol. CR 58) 338p.

 

    • Lockheed Martin Global Training and Logistics, (2011) FY11 Training Situation Analysis (TSA) Training Transformation for the UH-1N and HH-60G Training Systems

 

    • DoDD 3002.01 Personnel Recovery in the Department of Defense,16 April 2009, Incorporating Change 1, April 4, 2013.

 

    • AFDD 3-50, Personnel Recovery Operations, 1 June 2005, interim Change 2, 1 November 2011.

 

    • Air Force Policy Directive 10-30, Personnel Recovery, 9 February 2012.

 

    • MIL-HDBK-29612-3.

 

    • Capability Development Document for United States Air Force Personnel Recovery HH-60 Recapitalization Aircraft, 6 July 2010.

 

  • Combat Rescue Helicopter Aircrew Training System Requirements Analysis, 6 May 2015.

KEYWORDS: game-based training systems, high fidelity tactical training, tailorable training environments, performance based deployable training, combat search and rescue, CSAR, personnel recovery, PR, combat rescue helicopter, CRH, Guardian Angel

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