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Simulations and Gaming Technologies


EA3 topics can include STEM-related innovative educational gaming applications that enable engaging learning experiences, digital literacy, collaboration, problem solving, communications, critical thinking, and skill improvement; 1) single-player, small-groups, or massively multiplayer online gaming applications that foster cooperation and can include card, board, or digital games; 2) serious games, simulation-based games, and entrepreneurial type games with substantial innovations that go beyond porting current knowledge, processes, and applications towards existing technologies and delivery platforms; 3) games that target the assessment of student knowledge while providing intrinsic motivation for student participation; 4) games that better enable entrepreneurs to learn and effectively compete in a global economy; 5) games that support immersive and experimental learning; 6) simulations and role-playing games where students can participate in providing creative solutions to difficult or complex situations; and 7) laboratory simulations that accurately reflect similar physical environments that may otherwise be costly, use precious resources, expose students to dangerous situations, or otherwise be unavailable for general student use.

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