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Computer Science and Information Technology for Education

Description:

EA6 topics can include 1) tools that build real-time information from data-mining on complexity, diversity, and similar types of information to generate knowledge that can be used to revise curricula and teaching; 2) cloud-based services and applications that support collaboration, file storage, teacher and student productivity, data collection, data security, data privacy, and ubiquitous access to information in secure environments in an educational setting; 3) innovations that provide for better learning and knowledge transfer in many-to-one, one-to-many, and many-to-many environments; 4) education tools that benefit from objects having their own IP address or location based services for new types of communications, assistive technologies, and new applications of benefit primarily to education; 5) wearable information centers, power sources, flexible displays, jewelry, glasses, output devices, and input tools that allow students to interface with computers and other devices in creative new ways that help overcome natural or physical barriers to learning; 6) virtual assistive technologies that may combine developments in engineering, computer science, and biometrics that add substance to both formal and informal learning situations; 7) systems and applications that address privacy concerns of educators and students including the safeguarding of personal data in connected education environments; 8) innovative tools to quickly automate and allow for the rapid conversion of educational media for easy archival and porting to multiple devices and formats; 9) innovations that allows students and others to use technologies that may improve their performance, knowledge, expertise, and provide for a rich educational experience.

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