Company
Portfolio Data
1HUDDLE, INC
UEI: DLWUDXSVLSZ7
Number of Employees: 36
HUBZone Owned: No
Woman Owned: No
Socially and Economically Disadvantaged: No
SBIR/STTR Involvement
Year of first award: 2020
3
Phase I Awards
1
Phase II Awards
33.33%
Conversion Rate
$149,930
Phase I Dollars
$749,963
Phase II Dollars
$899,893
Total Awarded
Awards
Duty position training and evaluation
Amount: $49,947 Topic: AF203-CSO1
Once the knowledge and skills for a specific task have been identified, the next step is to determine the most efficient method for an Airman to learn them. Classroom lectures, e-learning, and videos take time and money to prepare. They also require an investment in time for Airmen to attend. However, this investment in time for preparation an attendance does not always translate to better learning. Such training can be boring and even outdated since it takes significant effort to update. 1Huddle uses gaming technology that 412th SFS or other training squadrons can use to create training in just 10 minutes. The 412th SFS is using a 120-page study guide that Airmen are to read through on their own before testing to move up to their next duty station. 1Huddle’s AI game platform can easily ingest the 120-page study guide and turn it into quick, two-minute burst games for Airmen to play. Not only is it fast to develop the training, but the method of delivery is extremely efficient. It engages the mind of the learner so that the knowledge is quickly and effectively retained. 1Huddle’s approach has two key differentiators from traditional learning management systems (LMS). The first differentiator is the technical design that allows authorized training or squadron personnel to create a game in approximately 10 minutes containing the desired training objective and enablers. Second is that the technology is engaging, fast, fun, and contains no fluff. For the new generation of millennials coming into the Air Force, many who have spent 10,000 hours or more gaming, it is a natural learning environment, The return on investment (ROI) is several fold; savings in time and money to create effective training, less time spent delivering the training, and extremely high retention of the information delivered. The knowledge factors of an entire curriculum can be delivered by creating a game library.
Tagged as:
SBIR
Phase I
2021
DOD
USAF
AI Game Platform for Training
Amount: $749,963 Topic: AF203-CSO1
For this Phase II effort, 1Huddle will be working closely with the 319th Civil Engineering Squadron (CES) UTMs to identify a specific Air Force Specialty Code (AFSC) to transition Unit Review Exercises to 1Huddle’s platform. Long term 1Huddle hopes to im
Tagged as:
SBIR
Phase II
2021
DOD
USAF
Combating Knowledge Decacy
Amount: $49,983 Topic: AF21A-TCSO1
1Huddle in conjunction with the University of South Florida will leverage 1Huddle's proven AI game platform to create a "Net Retention Score" for Airman/students. A Net Retention Score will be assigned at the end of a lesson and when it drops to 70, the instructor will be notified and 1Huddle's game platform can "top off" the Airman with additional games/lessons so that they remain at perfect proficiency.
Tagged as:
STTR
Phase I
2021
DOD
USAF
1Huddle – The Fastest Way To Fire Up Your Team
Amount: $50,000 Topic: J201-CSO1
Once the knowledge and skills for a specific task has been identified, the next step is to determine the most efficient method for an Airman to learn them. Classroom lectures, e-learning and videos take time and money to prepare. They also require an investment in time for Airmen to attend. However, this investment in time for preparation an attendance does not always translate to better learning. Such training can be boring and even outdated, since it takes significant effort to update. 1Huddle uses gaming technology that AETC personnel or senior squadron personnel can use to create training in just 10 minutes. An example would be a mission that is being planned requiring specific gear to be prepared by a group of Airmen in a squadron. Instead of assembling the assigned Airmen in classroom and showing them what to do on a slide deck or video, the person in charge can take 10 minutes to put the requirements into a game. That game can then be pushed out to the Airmen who will be assigned the task in each squadron involved. Not only is it fast to develop the training, but the method of delivery is extremely efficient. It engages the mind of the learner so that the knowledge is quickly and effectively retained. 1Huddle’s approach has two key differentiators from traditional Learning Management Systems (LMS). First is the technical design that allows authorized training or squadron personnel to create a game in approximately 10 minutes that contains the desired training objective and enablers. Secondly, the technology is engaging, fast, fun and contains no fluff. For the new generation of millennials coming into the Air Force, many who have spent 10,000 hours or more gaming, it is a natural learning environment, The return on investment (ROI) is several fold; savings in time and money to create effective training, less time spent delivering the training, and extremely high retention of the information delivered. The knowledge factors of an entire curriculum can be delivered by creating a game library.
Tagged as:
SBIR
Phase I
2020
DOD
USAF