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Filament Games, Llc
https://www.filamentgames.com/
UEI: QD9NKDNMCL94
# of Employees: 38
HUBZone Owned: No
Socially and Economically Disadvantaged: No
Woman Owned: No
Award Charts
Award Listing
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SBIR Phase II: RoboEngineers
Amount: $733,132.00This SBIR Phase II project is a game-based learning virtual reality (VR) and desktop experience focused on fostering STEM (science, technology, engineering, and math) and robotics interest in young pe ...
SBIRPhase II2019National Science Foundation -
SBIR Phase I: STEM Finest Hour
Amount: $225,000.00This SBIR Phase I project will produce a Virtual Reality (VR)-based multiplayer game in which high school-aged players must collaboratively think through and solve complex, authentic Science-Technolog ...
SBIRPhase I2017National Science Foundation -
Go Games Civics: Meeting Common Core Standards With Tablet-Enhanced Multiplayer Role Play Games
Amount: $900,000.00GoGames will be a tablet-based multiplayer role-play game for middle school social studies classrooms and will focus on topics in civics. GoGames is intended to enable more efficient and effective imp ...
SBIRPhase II2013Department of Education -
iCivics+: Games and Games-Based Assessments to Prepare Students for Better Citizenship
Amount: $149,926.00Democracy relies on informed and active participation of citizens. This project team is developing a prototype of a formative assessment component to be added to the GoCivics games, a tablet-based int ...
SBIRPhase I2012Department of Education -
Go-Civics Mock Trial
Amount: $149,382.00Studies show that many American students do not possess basic knowledge of the America judicial branch of government, one of three pillars upon which democracy rests. This project team is developing a ...
SBIRPhase I2012Department of Education -
SBIR Phase II: Game-enhanced Interactive Physical Science
Amount: $500,000.00This Small Business Innovation Research (SBIR) Phase II project will produce a set of engaging educational video games and associated teaching compendiums for middle school physical science classrooms ...
SBIRPhase II2012National Science Foundation -
SBIR Phase I: Game-enhanced Interactive Physical Science
Amount: $149,182.00This Small Business Innovation Research (SBIR) Phase I project will enhance learning gains among historically underachieving middle school students via a Physical Science game that aligns with a stand ...
SBIRPhase I2011National Science Foundation -
Game-Based Interactive Life Sciences
Amount: $739,376.00Recent National Assessment of Educational Progress reports indicate that high percentages of students – especially English Language Learners, those with reading deficiencies, and those with learning ...
SBIRPhase II2010Department of Education -
Game-Based Interactive Life Sciences
Amount: $98,773.00Recent National Assessment of Educational Progress reports indicate that high percentages of students – especially English Language Learners, those with reading deficiencies, and those with learning ...
SBIRPhase I2010Department of Education