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Company Information
2111 7TH ST #8
SANTA MONICA, CA 90405-1279
United States



# of Employees: 16

Ownership Information

HUBZone Owned: No

Socially and Economically Disadvantaged: No

Woman Owned: Yes

Award Charts

Award Listing

  1. Empiric Empires: Game-based learning preparing students for health careers

    Amount: $149,895.00

    Students from under-served and minority communities are not only under-represented in the health professions but also academically unprepared to succeed in majors leading to those jobs. Existing appli ...

    SBIRPhase I2020Department of Health and Human Services National Institutes of Health
  2. Crossroads: A Game of Choices: Computer-Based Intervention for Rural Youth Impacted by Substance Abuse

    Amount: $599,187.00

    Alcohol and drug use is epidemic in rural America, as geographic barriers impede contact between youth and service providers, there is a shortage of mental health professionals and low literacy preclu ...

    SBIRPhase II2018Department of Agriculture
  3. Crossroads: Computer-based intervention for youth impacted by methamphetamine addiction

    Amount: $99,685.00

    Methamphetamine use is a scourge of rural communities - and the problem is getting worse. The combination of declining local economies, secluded sites for concealing illegal activities and use of chem ...

    SBIRPhase I2016Department of Agriculture
  4. Aztech Phase II: Educational software for rural schools serving English learners

    Amount: $598,031.00

    English language learners (ELL) are both the fastest growing and among the lowest performing student populations in rural schools. The average ELL student has spent seven years in U.S. school systems ...

    SBIRPhase II2016Department of Agriculture
  5. Aztech: Educational software for rural schools serving English language learners

    Amount: $99,672.00

    Aztech Games addresses a key national priority, "Development of technologies and services that specifically address the needs of youth and the low-income sector of the rural population" through softwa ...

    SBIRPhase I2015Department of Agriculture
  6. Dakota Learning Project: Computer-Assisted Mathematics Instruction in a Cultural Context

    Amount: $449,000.00

    The Dakota Learning Project uses computer gaming to address the problem of low mathematics achievement of American Indian children in rural persistent poverty counties. Students solve mathematical pro ...

    SBIRPhase II2013Department of Agriculture
  7. Dakota Learning: Computer-Assisted Mathematics Instruction in a Cultural Context

    Amount: $99,920.00

    Mathematics achievement of Native American students is the lowest of all racial and ethnic groups, a disadvantage that is evident by the fourth grade. Students living on American Indian reservations, ...

    SBIRPhase I2012Department of Agriculture
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