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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. An Augmented Reality Sandbox for use in Early Elementary STEM Instruction

    SBC: PARAMETRIC STUDIO, INC.            Topic: 91990020R0007

    This project will fully develop NEWTON-AR, an augmented reality (AR) application-based engineering, computer science, and STEM puzzle game for children in kindergarten to grade three. Intended for use in classrooms, after-school programs, and at home, NEWTON-AR will combine AR, engineering, simulation, making, and programming into a sandbox game where students create, modify, simulate, prototype, ...

    SBIR Phase II 2020 Department of EducationInstitute of Education Sciences
  2. An Augmented Reality Sandbox for use in Early Elementary STEM Instruction

    SBC: PARAMETRIC STUDIO, INC.            Topic: 91990019R0011

    The team will develop a prototype of an augmented reality (AR) sandbox with foundational learning experiences in engineering and computer science for students in kindergarten to grade 2. The prototype will embed puzzle challenges within the AR interface to facilitate experiences that will mirror traditional real-world play-building activities. At the end of Phase I, in a pilot study in three class ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  3. Design Environment for Educator-Student Collaboration Allowing Real-Time Engineering-centric, STEM (DESCARTES) Exploration in Middle Grades

    SBC: PARAMETRIC STUDIO, INC.            Topic: none

    DESCARTES is a game-based engineering environment where students design, test, and build projects, including boats, airplanes, and other models. The web-based student-facing environment will include challenges, topic introductions, tutorials, and tools for analyzing and improving projects. Following completion of a concept in the environment, students will then build and test real world prototypes ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  4. Design Environment for Educator-Student Collaboration Allowing Real-Time Engineering-centric, STEM (DESCARTES) Exploration in Middle Grades

    SBC: PARAMETRIC STUDIO, INC.            Topic: 1

    This project team will develop and test a prototype of Descartes, an online game and simulation platform for design-to-build engineering projects for students in grades 4 to 7. The prototype will include a virtual workspace for students to create and test models. Students will apply learning to design a boat using engineering principles, and the prototype will incorporate a 3D printer to create a ...

    SBIR Phase I 2016 Department of Education
  5. The Iowa Assessment of Skills and Knowledge for Automatic Word Recognition and Decoding (iASK)

    SBC: FOUNDATIONS IN LEARNING, INC.            Topic: edIES15R0008

    Video Demonstration of the Phase I Prototype: http://youtu.be/P716_x5KhPk Purpose: This project team will develop and test iASK, an app intended to assess and support increased word recognition among middle school students who struggle to read. The 2013 National Assessment of Education Progress reported that 66% of middle school students scored below proficient in reading, and 22% scored below ba ...

    SBIR Phase II 2015 Department of EducationInstitute of Education Sciences
  6. Development and Evaluation of the Online and Applied System for Intervention Skills (OASIS) Program for the Supervision of Professionals Working with Young Children with Autism.

    SBC: BEHAVIORAL TECHNOLOGIES CONSULTING ORGANIZATION, INC            Topic: N/A

    This project seeks to develop and evaluate a pilot version of the Online and Applied System for Intervention Skills – Supervision (OASIS-S) a cloud-based portal for the supervision of individuals in service fields that require post-degree supervision. Initially two modules (online and skill-based activities) will be developed for those seeking certification as behavior analysts. This system inco ...

    SBIR Phase I 2014 Department of Education
  7. The Iowa Assessment of Skills and Knowledge for Automatic Word Recognition and Decoding (iASK)

    SBC: FOUNDATIONS IN LEARNING, INC.            Topic: N/A

    The project team is developing a prototype of an online word recognition assessment program for middle school students who are struggling readers. The assessment will address a variety of literacy skills including decoding, fluency, and word recognition. The product will generate formative assessment profiles of individual students for teachers to provide targeted instruction. In the Phase I pilot ...

    SBIR Phase I 2014 Department of Education
  8. The eServe Initiative: An Empirically Supported, Web-based Educational Decision Making Product

    SBC: Software Outfitters Inc            Topic: N/A

    Software Outfitters, Inc., in collaboration with the University of Kansas, proposes to evaluate the efficacy and feasibility of a web-based data analysis and educational intervention selection product, called the eServe Initiative, which would be designed to support teachers, building administrators, and district administrators in making critical decisions about the selection of specific, effectiv ...

    SBIR Phase I 2006 Department of Education
  9. Multi-user, interactive online computer game that improves shool-to-work transition outcomes by developing critical financial skills & encouraging microenterprise as a viable work option.

    SBC: P.R. Lind and Company            Topic: N/A

    N/A

    SBIR Phase I 2002 Department of Education
  10. Gesture Recognition System for Personal Computing Applications

    SBC: Future of Technology and Health, LC            Topic: N/A

    N/A

    SBIR Phase I 2001 Department of Education
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