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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Effective Math Instruction for Adult Learners on CD-ROM

    SBC: CompuTaught, Inc.            Topic: N/A

    The goal of this project is to improve remedial math instruction for adults by combining (a) an effective adult education model; (b) an effective instructional design method, with; (c) the multimedia capabilities of the computer. The innovative combination of these components will produce an effective math program designed specifically for adult learners that can be used at home, at school, or ...

    SBIR Phase I 1997 Department of Education
  2. OUR MODERN WORLD IS INCREASINGLY PERVADED BY COMPUTERS AND INFORMATION PROCESSING TECHNOLOGY.

    SBC: Scott Instruments Corp            Topic: N/A

    OUR MODERN WORLD IS INCREASINGLY PERVADED BY COMPUTERS AND INFORMATION PROCESSING TECHNOLOGY. STUDENTS NOT BUILDING AT LEAST SOME FOUNDATION IN THESE DISCIPLINES MAY FIND THEMSELVES TO BE DISADVANTAGED IN TOMORROW'S JOB MARKET. THIS IS TRUE FOR HANDICAPPED AND NON-HANDICAPPED STUDENTS. THE HANDICAPPED POPULATION HAS, IN ADDITION, ANOTHER NEED THAT CAN LARGELY BE MET BY COMPUTER TECHNOLOGY. THAT IS ...

    SBIR Phase I 1984 Department of Education
  3. Conundrum: A Project to Computerize the Comprehensive

    SBC: The Evans Associates            Topic: N/A

    CSMP is an exciting K-6 math program, designated as an "exemplary educational program that works¿ by the U.S. Department of Education, which funded its development, evaluation, and dissemination. Its spiral, problem solving approach uses picture languages, abaci, and technically challenging games. Simple problems subtly introduce sophisticated concepts. While class and teacher-student intera ...

    SBIR Phase I 1997 Department of Education
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