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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Graspable Math Activities

    SBC: GRASPABLE INC            Topic: 91990018R0006

    Through previous grant awards from IES, researchers developed Graspable Math, a tablet-based intervention where middle and high school students create and manipulate complex expressions for basic operations as well as equations and equations systems and inequalities. In this project, the team will develop a prototype of Graspable Math Activities, an app with novel kinds of algebra practice and ass ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  2. Tap-n-Sing: Personal Computer Software to Foster and

    SBC: MUSE TECHNOLOGIES, INC.            Topic: N/A

    Research shows that only 30% of 4th and 8th grade students are at a level deemed proficient in reading and literacy. Learning to read in the primary and early elementary grades is one of the most important developmental tasks needed to survive and flourish in our society. Muse Technologies proposes the use of an innovative interactive technology known as Tap-n-Sing to foster the development of e ...

    SBIR Phase I 1997 Department of Education
  3. Conundrum: A Project to Computerize the Comprehensive

    SBC: The Evans Associates            Topic: N/A

    CSMP is an exciting K-6 math program, designated as an "exemplary educational program that works¿ by the U.S. Department of Education, which funded its development, evaluation, and dissemination. Its spiral, problem solving approach uses picture languages, abaci, and technically challenging games. Simple problems subtly introduce sophisticated concepts. While class and teacher-student intera ...

    SBIR Phase I 1997 Department of Education
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