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The Award database is continually updated throughout the year. As a result, data for FY19 is not expected to be complete until April, 2020.

  1. Innovative IEP Goal Creation: Equipping Special and General Educators

    SBC: EDUCATION MODIFIED INC            Topic: 91990018R0006

    Through previous research and development, the team created a teacher platform that suggests research-based strategies for supporting students with special needs or targeted skill gaps. This project will develop a prototype of a dashboard for teachers to create, access, and track student's Individual Educational Plans (IEPs). At the end of Phase I, in a pilot study with six middle school special e ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  2. Mix Libris

    SBC: FABLE VISION, INC.            Topic: 91990018R0006

    Through a previous grant award from the U.S. Department of Education, researchers developed Read for Success, an intervention designed to stem the summer slide among struggling readers. This project will develop a prototype of Mix Libris, an Augmented Reality (AR) enhanced mobile literacy platform designed to support and motivate grade 3 students in acquiring and improving literacy skills. Mix Lib ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  3. Real-Time Formative Assessment of NGSS Mathematics Practices for High School Physical Science

    SBC: Apprendis LLC            Topic: 99190018R0006

    Through previous grant awards from IES and the National Science Foundation and an ED/IES SBIR award, researchers developed a virtual laboratory with performance-based simulations aligned to Next Generation Science Standards (NGSS) in physical, life, and earth science for middle school, as well as a dashboard to provide teachers real-time formative and summative assessment reports on students doing ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  4. Development of Spatial Skills: Linking Software and Physical

    SBC: ChainWave Systems, Inc            Topic: N/A

    This research will explore the use of a virtual polyhedron modeling environment which creates nets, or patterns, for a polyhedron created on the screen, in the teaching of geometry and spatial skills. When the net is printed, cut, folded, and glued together, a 3-dimensional model of the original polyhedron is created. We propose to examine the use of this tool in an instructional setting, to dete ...

    SBIR Phase I 1997 Department of Education
  5. Development of a Highly Realistic, Fine-Grained, Low-Cost

    SBC: Knowledge Matters, Inc.            Topic: N/A

    Today's extremely powerful, low-cost computer systems offer tremendous potential as learning tools. However, development of high quality educational software, particularly simulations, lags behind. This research will explore the issues in creating highly realistic, very detailed simulations directly targeted for educational purposes. The domain simulated will be a small retail business. This do ...

    SBIR Phase I 1997 Department of Education
  6. Web Places: Project-Based Activities for At-Risk Youth

    SBC: Mei Technology Company            Topic: N/A

    This proposal describes an effort to improve the education of at-risk youth through web-publishable, project-based activities. These activities might include electronic journalism on community issues, natural science projects, or digital art Galleries. Activities such as these are particularly appropriate for at-risk youth through their power to integrate school and home or street life, to give ...

    SBIR Phase I 1997 Department of Education
  7. Conundrum: A Project to Computerize the Comprehensive

    SBC: The Evans Associates            Topic: N/A

    CSMP is an exciting K-6 math program, designated as an "exemplary educational program that works¿ by the U.S. Department of Education, which funded its development, evaluation, and dissemination. Its spiral, problem solving approach uses picture languages, abaci, and technically challenging games. Simple problems subtly introduce sophisticated concepts. While class and teacher-student intera ...

    SBIR Phase I 1997 Department of Education

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