Award Data

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The Award database is continually updated throughout the year. As a result, data for FY19 is not expected to be complete until June, 2020.

  1. Digital SQUID Array for Portable Low-Field MRI System for Combat Diagnostics

    SBC: HYPRES, INC.            Topic: OSD11H18

    Recent research has shown that Superconducting Quantum Interference Devices (SQUIDs) may be used to measure the very weak magnetic signals in Magnetic Resonance Imaging (MRI) at ultra-low magnetic fields in the milli-tesla range or below. However, the signal-to-noise ratio (SNR) is quite low, requiring very long averaging times to obtain reasonable spatial resolution. Under the Phase I project, we ...

    SBIR Phase II 2013 Department of DefenseDefense Health Program
  2. Enabling Accessibility of Content Updates in Web Applications

    SBC: Charmtech Labs LLC            Topic: 84133S1

    This Phase I SBIR project will investigate the feasibility of making dynamic web content accessible to people with vision impairments with an ease that will be on par with sighted people. Such content characterizes todays myriad of important and pervasive web applications (e.g., Facebook, Gmail, Google Docs, Chat Rooms, Online Banking, and Travel) The project will demonstrate the feasibility by bu ...

    SBIR Phase I 2013 Department of Education
  3. Transmedia: Augmented Reality Game For Essential Transfer Of Science

    SBC: Second Avenue Software, Inc.            Topic: N/A

    The project team is developing a prototype of a web-based game utilizing the illustrations of chemical elements and science terms created by Simon Basher in his three books, The Periodic Table: Elements with Style!, Chemistry: Getting a Big Reaction!, and Physics: Why Matter Matters! The game will incorporate augmented reality (person-to-person gameplay with the support of the software) to teach g ...

    SBIR Phase I 2013 Department of Education
  4. Go Games Civics: Meeting Common Core Standards With Tablet-Enhanced Multiplayer Role Play Games

    SBC: Filament Games, Llc            Topic: N/A

    GoGames will be a tablet-based multiplayer role-play game for middle school social studies classrooms and will focus on topics in civics. GoGames is intended to enable more efficient and effective implementation of traditional civics interventions by replacing static paper content and training manuals with dynamic interactive content and key information for gameplay. Modules will include LawMaker, ...

    SBIR Phase II 2013 Department of Education
  5. Teachley: Math Facts – Design And Development Of Intervention Software Promoting Single-Digit Operational Fluency

    SBC: Teachley, LLC            Topic: N/A

    The web-based game, MathFacts, will include a series of apps for touch-screen tablet computers to support math learning for 1st to 4th grade students with major or sometimes intractable learning difficulties. In the game, students will learn content through mini-lessons, engage with problems in practice and speed rounds, and then receive formative feedback on their performance. Students will use ...

    SBIR Phase II 2013 Department of Education
  6. ACCESS: Language Arts

    SBC: Attainment Co., Inc.            Topic: N/A

    The project team is developing a prototype of an application (app) for a tablet computer called Access: Language Arts. The app will support middle school students with significant learning disabilities in meeting Common Core State Standards in English Language Arts. The intervention will be designed to supplement classroom lessons and will emphasize skills including vocabulary, communication, gram ...

    SBIR Phase I 2013 Department of Education
  7. Mission US: An Interactive Solution for Middle School History Learning

    SBC: ELECTRIC FUNSTUFF INC            Topic: N/A

    This project team will develop a tablet-based interactive role-playing game that immerses 5th through 9th grade students in the history of the Great Depression. The game will provide players an experiential understanding of the hardships that beset Americans in the 1930s and their strategies for survival, as individuals and as a nation. Features of the game will include story-based immersive narra ...

    SBIR Phase I 2013 Department of Education
  8. Chimeric Autologous/Allogeneic Constructs for Skin Regeneration

    SBC: Stratatech Corporation            Topic: OSD11H10

    Complex skin defects, including burns and trauma, represent a major medical problem affecting both military and civilian populations. In recent military engagements, burns account for approximately 5% of combat casualties. Furthermore, approximately 1.25 million Americans each year require medical attention for complex skin defects, with 50,000 people hospitalized for burns and 13,000 requiring sk ...

    SBIR Phase II 2013 Department of DefenseDefense Health Program
  9. Anatomic 3D Synthetic Tissue Printer for Medical Training

    SBC: SERAPH ROBOTICS, INC.            Topic: DHP12003

    Military medical personnel are not prepared to provide trauma care to severely injured soldiers in wartime due to inadequate and unrealistic battlefield training opportunities during peacetime. Training has historically been done on human cadavers and live animals, but cadavers are in limited supply, and animal rights groups and physicians are increasing pressure to end the practice of using live ...

    SBIR Phase I 2013 Department of DefenseDefense Health Program
  10. Objective Method for Pain Detection/Diagnosis

    SBC: Autonomous Healthcare Inc            Topic: DHP12015

    Multiple studies have identified physiological and behavioral variables that are associated with pain intensity in critical care patients. In this phase of the research, we propose to investigate the feasibility of developing a multi-modality pain intensity detection algorithm predicated on physiological and behavioral indicators of pain as well as designing a plan to"calibrate"and validate the pa ...

    SBIR Phase I 2013 Department of DefenseDefense Health Program
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