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Award Data
The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.
Download all SBIR.gov award data either with award abstracts (290MB)
or without award abstracts (65MB).
A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.
The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.
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An Innovative Sampler as a Reference Standard for Measurement of Particulate Matter Mass in Ambient Air
SBC: Rupprecht& Patashnick Co., Inc. Topic: N/AAmbient particulate matter (PM) mass exposure is determined by collecting the PM on a sample filter over a period of 24 hours. Because the composition of ambient PM is constantly changing, the PM mass measured using the reference method may not be representative of the PM levels in the atmosphere, primarily due to the loss of collected semi-volatile material that is present in the atmosphere duri ...
SBIR Phase II 2003 Environmental Protection Agency -
Development of an Authoring Tool to Allow Teachers to Create Audio-Tactile Materials for Blind and Visually Impaired Students
SBC: TOUCH GRAPHICS, INC. Topic: N/AN/A
SBIR Phase I 2003 Department of Education -
Development of an Authoring Tool to Allow Teachers to Create Audio-Tactile Materials for Blind and Visually Impaired Students
SBC: TOUCH GRAPHICS, INC. Topic: N/AN/A
SBIR Phase II 2003 Department of Education -
Enabling Accessibility of Content Updates in Web Applications
SBC: CHARMTECH LABS LLC Topic: 84133S1This Phase I SBIR project will investigate the feasibility of making dynamic web content accessible to people with vision impairments with an ease that will be on par with sighted people. Such content characterizes todays myriad of important and pervasive web applications (e.g., Facebook, Gmail, Google Docs, Chat Rooms, Online Banking, and Travel) The project will demonstrate the feasibility by bu ...
SBIR Phase I 2013 Department of Education -
EXPERT COMMUNICATION AND INFORMATION ACCESS NETWORK (ECIAN)
SBC: ANALYSIS & SIMULATION, INC. Topic: N/AVARIOUS ACTIVITIES (EDUCATION, GOVERNMENT, RESEARCH) GENERATE LARGE AMOUNTS OF RAW DATA. HOWEVER, DATA IS COLLECTED IN A DISJOINTED AND ISOLATED FASHION (I.E., ACTS, LITERATURE) CREATING BARRIERS IN DATA ACCESS AND DISSEMINATION. THERE IS A CONSENSUS AMONG FAMILIES AND PROFESSIONALS, THAT NEEDS OF INDIVIDUALS WITH DISABILITIES AND SERVICES PROVIDED TO THESE INDIVIDUALS COULD BE GREATLY IMPROVED IF ...
SBIR Phase I 1993 Department of Education -
EXTRACTION OF COPPER AND ZINC FROM MIXED-METAL CYANIDE SOLUTION USING SOLID PHASE EXTRACTION
SBC: Chromatochem Inc. Topic: N/AREMOVAL OF TOXIC METALS FROM WASTEWATER STREAMS HAS BECOME A PROBLEM OF INCREASING NATIONAL IMPORTANCE, AS A RESULT OF INCREASING CONCERN FOR OUR ENVIRONMENT, AND INCREASINGLY STRINGENT WASTE DISPOSAL REGULATIONS. CHROMATOCHEM, INC., HAS DEVELOPED AN ECONOMICAL AND EFFECTIVE NEW TECHNOLOGY FOR THE REMOVAL OF LOW LEVELS OF TOXIC METAL IONS FROM WASTEWATER STREAMS, USING SOLID PHASE EXTRACTION (SPE) ...
SBIR Phase I 1993 Environmental Protection Agency -
Growth of a Fungal Biopolymer to Displace Common Synthetic Polymers and Exotic Woods
SBC: Ecovative Design Llc Topic: BThe use of plastic (polyethylene, Polypropylene, polyurethane and poly lactic acid) has grown and continues to grow steadily because of the materials’ high strength-to-weigh ratios, low cost, and ease of molding as compared to conventional natural materials. Unfortunately, almost all commercial plastics are notoriously unsustainable due to fossil fuel-based constituents, the wasteful and energy ...
SBIR Phase I 2013 Environmental Protection Agency -
Mission US: An Interactive Solution for Middle School History Learning
SBC: Electric Funstuff, Inc. Topic: N/AThis project team will develop a tablet-based interactive role-playing game that immerses 5th through 9th grade students in the history of the Great Depression. The game will provide players an experiential understanding of the hardships that beset Americans in the 1930s and their strategies for survival, as individuals and as a nation. Features of the game will include story-based immersive narra ...
SBIR Phase I 2013 Department of Education -
Teachley: Math Facts – Design And Development Of Intervention Software Promoting Single-Digit Operational Fluency
SBC: TEACHLEY, LLC Topic: N/AThe web-based game, MathFacts, will include a series of apps for touch-screen tablet computers to support math learning for 1st to 4th grade students with major or sometimes intractable learning difficulties. In the game, students will learn content through mini-lessons, engage with problems in practice and speed rounds, and then receive formative feedback on their performance. Students will use ...
SBIR Phase II 2013 Department of Education -
Transmedia: Augmented Reality Game For Essential Transfer Of Science
SBC: SECOND AVENUE SOFTWARE, INC. Topic: N/AThe project team is developing a prototype of a web-based game utilizing the illustrations of chemical elements and science terms created by Simon Basher in his three books, The Periodic Table: Elements with Style!, Chemistry: Getting a Big Reaction!, and Physics: Why Matter Matters! The game will incorporate augmented reality (person-to-person gameplay with the support of the software) to teach g ...
SBIR Phase I 2013 Department of Education