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Award Data
The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.
Download all SBIR.gov award data either with award abstracts (290MB)
or without award abstracts (65MB).
A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.
The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.
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DEVELOPMENT OF A MINIATURIZED ELECTRONIC COMPASS FOR USE IN PROVIDING DIRECTIONAL GUIDANCE TO VISUALLY IMPAIRED INDIVIDUALS
SBC: Arctos Research Topic: N/ADESIGN AND FABRICATION OF SOLID-STATE DIRECTION-INDICATING APPARATUS, WITH TILT-IMMUNITY, THAT PROVIDES AN AUDIBLE OR TACTILE INTERFACE WITH THE USER. REDUCED SIZE TO ALLOW ENCAPSULATION IN A TYPICAL WALKING CANE. A DEVICE WILL BE DESIGNED THAT WILL PROVIDE A VISUALLY IMPAIRED PERSON WITH AN INDICATION OF HORIZONTAL DIRECTION, WITH RESPECT TO THE EARTH'S MAGNETIC FIELD. THE DEVICE WILLALSO SIGNAL ...
SBIR Phase I 1990 Department of Education -
A MICROCOMPUTER SCREENING SYSTEM FOR CHILDREN WITH DISABILITIES
SBC: Edmark Corpon Topic: N/ATHIS PROPOSAL REQUESTS DEPARTMENT OF EDUCATION SUPPORT FOR EDMARK, A SMALL BUSINESS IN BELLEVUE, WASHINGTON, TO DEVELOPAND FIELD-TEST A HARDWARE/SOFTWARE PACKAGE TO ADDRESS THE POSSIBLE DISABILITIES BY TEACHERS AND PARAPROFESSIONALS. PUBLIC LAW 99-457 REQUIRES THE IDENTIFICATION AND PROVISION OF SERVICES TO YOUNG CHILDREN WITH DISABILITIES. QUALIFIED PERSONAL, REMOTE LOCATION, OR OTHER REASONS. A ...
SBIR Phase I 1990 Department of Education -
THE PROGRESSIVE SCIENCE INSTRUCTION PACKAGE-- COMPUTER ASSISTED INSTRUCTION IN SCIENCE UTILIZING PROGRESSIVE ESL
SBC: Integrated Learning Systems Topic: N/ATHE PROGRESSIVE SCIENCE INSTRUCTION PACKAGE WILL BE A SOFTWARE AND COURSEWARE PACKAGE WHICH WILL TEACH SCIENCE IN GRADES 6-9 TO STUDENTS WHOSE NATIVE LANGUAGE IS NOT ENGLISH. STUDENTS USING THE PACKAGE WILL LEARN SCIENCE MATERIAL IN MICROCOMPUTER-BASED TUTORIAL DIALOGS THAT INCORPORATE INTERACTIVE VIDEO, GRAPHICS, AND MULTIPLE LEVELSOF TEXTUAL RESPONSES AND REMEDIATIONS. THE STUDENTS WILL WORK PAP ...
SBIR Phase II 1990 Department of Education -
Eco: An Online Virtual World for Secondary School Environmental Literacy and Collaborative Problem Solving
SBC: STRANGE LOOP GAMES INC. Topic: N/AThe project team is developing a prototype of Eco, a multi-player game to prepare high school students to be environmentally literate citizens with 21st century skills. To play the game, students will enter a shared online world featuring a simulated ecosystem of plants and animals. Students will co-create the civilization by measuring, modeling, and analyzing the underlying ecosystem. Students ad ...
SBIR Phase I 2014 Department of Education -
Computer Science Curriculum for First Grade Students Using a Robot Games Platform
SBC: Play Works Studio Topic: EDIES15R0005The project team is developing and testing a prototype of a computer science game-based intervention intended for Grade 1 students. The prototype will include physical robots that will be designed and controlled on a game board by students through a blue-tooth enabled smartphone app. The product will include teacher resources and suggestions to facilitate classroom integration. In the Phase I pilo ...
SBIR Phase I 2015 Department of EducationInstitute of Education Sciences -
LifeSim
SBC: SPRY FOX LLC Topic: edieS15R0005This project team will develop and test a prototype of LifeSim, intended to be a financial literacy game app for high school students to strengthen mathematical skills and practical life knowledge. In the game, high school students will manage hypothetical investment funds and be challenged to understand compounded interest and debt. The app will include materials for math teachers to integrate th ...
SBIR Phase I 2015 Department of EducationInstitute of Education Sciences -
Eco: An Online Virtual World for Middle School Environmental Literacy and Collaborative Problem Solving
SBC: STRANGE LOOP GAMES INC. Topic: EDIES15R0008Video Demonstration of the Phase I Prototype: https://www.youtube.com/watch?v=PsvXXII2zzw&index=5&list=PLVHqsnePfULrUf_-HwtRfwEYsb9patGd- Purpose: This project will develop and test Eco, an online multiplayer virtual environment and game designed to enhance middle school students' knowledge of ecology and environmental literacy. This is important because according to the 2011 National Assessment ...
SBIR Phase II 2015 Department of EducationInstitute of Education Sciences