You are here
Award Data
The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.
Download all SBIR.gov award data either with award abstracts (290MB)
or without award abstracts (65MB).
A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.
The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.
-
STAR At Home app
SBC: STAR AUTISM SUPPORT, INC. Topic: 91990022R0001Not available
SBIR Phase I 2022 Department of EducationInstitute of Education Sciences -
vCoder and AI Assisted Learning
SBC: BEACH DAY STUDIOS LLC Topic: 91990021R0003Not available
SBIR Phase II 2021 Department of EducationInstitute of Education Sciences -
Pictoword School: Combining AI (Machine Learning) and Game-Based Learning to Support English Learners
SBC: KOOAPPS LLC Topic: 91990021R0003Not available
SBIR Phase II 2021 Department of EducationInstitute of Education Sciences -
Creating a Data-Based Decision-Making and Recommendation Tool for Reading Comprehension Instruction Using Diagnostic Results from MOCCA
SBC: Emberex, Inc Topic: 91990021R0001Not available
SBIR Phase I 2021 Department of EducationInstitute of Education Sciences -
A User-Contextualized ROI Tool to Make Meaning of Lifetime Costs and Tradeoffs Associated with Different Degree Programs
SBC: Vantage Point Consulting Inc. Topic: 91990019R0016At the end of Phase II, the researchers will launch Return on College (ROC). Two versions of ROC will be developed. Using ROC-A, students will be able to search colleges nationwide based on geographic location and occupational goals with personalized output on projected debt, loan repayment, disposable income, graduation risk, and ROI the focal points of these decisions. Using ROC-B, prospective s ...
SBIR Phase II 2020 Department of EducationInstitute of Education Sciences -
Pictoword School: Combining AI (Machine Learning) and Game-Based Learning to Support English Learners
SBC: KOOAPPS LLC Topic: 91990020R0006KooApps previously developed Pictoword, an application that uses visual, puzzle, and game-based mechanics for players to build fun vocabulary words by combining pictures. In this Phase I project, the team will develop a new prototype intended to personalize the learning experience for individual students who are English learners (ELs) to build their English vocabulary. The prototype will include a ...
SBIR Phase I 2020 Department of EducationInstitute of Education Sciences -
vCoder and AI Assisted Learning
SBC: BEACH DAY STUDIOS LLC Topic: 91990020R0006The researchers will further develop their existing vCoder, an immersive virtual reality (VR) game for students to learn to code. This project will develop an artificial intelligence component to customize pathways to optimize how individual students learn to code. At the end of Phase I, in a pilot study with a middle school class, the researchers will examine whether the prototype functions as pl ...
SBIR Phase I 2020 Department of EducationInstitute of Education Sciences -
A User-Contextualized ROI Tool to Make Meaning of Lifetime Costs and Tradeoffs Associated with Different Degree Programs
SBC: Vantage Point Consulting Inc. Topic: 91990019R0016Through a pilot study of in three high schools with a diverse mix of racially and socio-economically-diverse end users, the researchers will examine the feasibility and usability of the prototype when used by students. The team will also collect user-experience feedback on whether the prototype helped students consider different pathways, changed perceptions about the cost or benefit of higher edu ...
SBIR Phase I 2019 Department of EducationInstitute of Education Sciences -
Fate and Fortune: A Story-Based Algebra Simulator of High Seas Trade
SBC: MIDSCHOOLMATH, LLC Topic: 99190018R0005Purpose: This project team will fully develop and test Fate and Fortune, an online class-wide intervention where grade 8 students learn algebra within a story-based game. Research demonstrates that students who do not succeed in algebra are more likely to eventually drop out of high school. When students begin Algebra I, a lack of conceptually meaning and understanding can be further reinforced by ...
SBIR Phase II 2018 Department of EducationInstitute of Education Sciences -
AlphaBear2
SBC: SPRY FOX LLC Topic: EDIES17R0006This project team will fully develop and test AlphaBear 2, a vocabulary learning game for grade 4 to 7 students. Vocabulary is a prerequisite for academic success, as it is linked to stronger performance across academic subjects and improved reading comprehension. It is more difficult for students to participate in educational activities without understanding the key vocabulary associated with tha ...
SBIR Phase II 2017 Department of EducationInstitute of Education Sciences