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Award Data
The Award database is continually updated throughout the year. As a result, data for FY20 is not expected to be complete until September, 2021.
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Eco: An Online Virtual World for Middle School Environmental Literacy and Collaborative Problem Solving
SBC: STRANGE LOOP GAMES INC. Topic: EDIES15R0008Video Demonstration of the Phase I Prototype: https://www.youtube.com/watch?v=PsvXXII2zzw&index=5&list=PLVHqsnePfULrUf_-HwtRfwEYsb9patGd- Purpose: This project will develop and test Eco, an online multiplayer virtual environment and game designed to enhance middle school students' knowledge of ecology and environmental literacy. This is important because according to the 2011 National Assessment ...
SBIR Phase II 2015 Department of EducationInstitute of Education Sciences -
AlphaBear2
SBC: Spry Fox LLC Topic: EDIES17R0006This project team will fully develop and test AlphaBear 2, a vocabulary learning game for grade 4 to 7 students. Vocabulary is a prerequisite for academic success, as it is linked to stronger performance across academic subjects and improved reading comprehension. It is more difficult for students to participate in educational activities without understanding the key vocabulary associated with tha ...
SBIR Phase II 2017 Department of EducationInstitute of Education Sciences -
Enhancing Administrator Coaching of Classroom Teachers
SBC: Liveschool Inc. Topic: 99190018R0005Purpose: In previous research and development, the team created LiveSchool, a technology for teachers to report student behavior in their class. In this project, the team will fully develop and test ClassCoach, a dashboard for administrators to track student behavior and to recommend resources teachers can use to address student behavioral needs in their classes. Over the past several years, schoo ...
SBIR Phase II 2018 Department of EducationInstitute of Education Sciences -
HigherLearning at Higher Speeds in Biosciences Using Time Compressed Animated Delivery
SBC: Current Conceptions, Inc. Topic: N/ATheoverallgoalistoestablishanefficientTCADinstructionaldesignandtovalidatethatenhancedlearningoutcomesoccuramongdiversetopics.InPhaseI,wewilldeveloptwoTimeCompressedAnimatedDeliveryprototypesthatwillpresentcomplexphysiologicconceptsinreproductivescience.TheincorporatedtechnologiesoftheTCADare:stepanimations,3Danatomicalreconstructions,streaminganimations,voiceoverandscriptmessaging.ThePhaseIexperi ...
SBIR Phase II 2008 Department of Education -
Haptic Feedback Improvements for Prostheses
SBC: Orthocare Innovations LLC Topic: 84133S2This project optimizes haptic system design parameters and more thoroughly evaluates the impact of a vibratory haptic system for prosthetics. Objectives include: (1) building a hardware and software test bed for non-invasive voluntary control of a prosthetic hand with vibratory haptic feedback, (2) optimizing the tactor application, (3) assessing the effectiveness of tactor vibratory feedback on c ...
SBIR Phase II 2011 Department of Education -
THE READY COURSE, AN INTERACTIVE VIDEODISC ASSISTED READING PROGRAM
SBC: Applied Interactive Tech Topic: N/AFUNCTIONAL ILLITERACY MEANS BEING UNABLE TO ADDRESS AND MAILA LETTER OR TO RECEIVE CHANGE AND A RECEIPT AND DETERMINE THAT IS CORRECT. IT MEANS BEING UNABLE TO READ AND UNDER- STAND A CLASSIFIED AD, TO USE A ROAD MAP CORRECTLY, AND TO READ STREET SIGNS. FUNCTIONAL ILLITERACY IS THE INABILITY TO COMPUTE THAT ONE'S PAYCHECK IS CORRECT AND IN MANY CASES FUNCTIONAL ILLITERACY CAUSES ON NOT TO BE ABLE ...
SBIR Phase II 1989 Department of Education -
A Music Creation Engine to Improve Algebra Readiness
SBC: Muzology, LLC Topic: 91990020R0006In a previous National Science Foundation SBIR project, the developer created an online platform that uses songs to support mathematical learning. In the current project, the team will develop a prototype of a component of a platform to guide students in creating and producing their own music videos about algebra. The prototype will include a video production application, features to enhance learn ...
SBIR Phase I 2020 Department of EducationInstitute of Education Sciences -
Daily CICO: A User-friendly Tier II Behavior Intervention
SBC: Liveschool Inc. Topic: 91990020R0006Check-in Check-out (CICO) is a widely used behavioral intervention for elementary and middle schools centered on goals, feedback, and communication with parents about daily behavioral performance. This project will develop a prototype platform to streamline and automate the delivery of CICO. The prototype will include an app, a user-friendly interface, and a dashboard to track progress and capture ...
SBIR Phase I 2020 Department of EducationInstitute of Education Sciences -
vCoder and AI Assisted Learning
SBC: BEACH DAY STUDIOS, LLC Topic: 91990020R0006The researchers will further develop their existing vCoder, an immersive virtual reality (VR) game for students to learn to code. This project will develop an artificial intelligence component to customize pathways to optimize how individual students learn to code. At the end of Phase I, in a pilot study with a middle school class, the researchers will examine whether the prototype functions as pl ...
SBIR Phase I 2020 Department of EducationInstitute of Education Sciences -
THE PROGRESSIVE SCIENCE INSTRUCTION PACKAGE-- COMPUTER ASSISTED INSTRUCTION IN SCIENCE UTILIZING PROGRESSIVE ESL
SBC: Integrated Learning Systems Topic: N/ATHE PROGRESSIVE SCIENCE INSTRUCTION PACKAGE WILL BE A SOFTWARE AND COURSEWARE PACKAGE WHICH WILL TEACH SCIENCE IN GRADES 6-9 TO STUDENTS WHOSE NATIVE LANGUAGE IS NOT ENGLISH. STUDENTS USING THE PACKAGE WILL LEARN SCIENCE MATERIAL IN MICROCOMPUTER-BASED TUTORIAL DIALOGS THAT INCORPORATE INTERACTIVE VIDEO, GRAPHICS, AND MULTIPLE LEVELSOF TEXTUAL RESPONSES AND REMEDIATIONS. THE STUDENTS WILL WORK PAP ...
SBIR Phase II 1990 Department of Education