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The Award database is continually updated throughout the year. As a result, data for FY20 is not expected to be complete until September, 2021.
SBC: STRANGE LOOP GAMES INC. Topic: edIES17R0005
In prior projects, including a 2015 ED/IES SBIR award, the team developed two immersive multiplayer virtual game environments. In Eco and Colony, middle school students collaboratively apply scientific practices within the virtual worlds to address challenges, such as the availability of resources and energy and maintaining clean water. With this Phase I funding, the team is developing a prototype ...SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
The First Intelligent Wearable Device to Enhance Student Attention Through Personalized Self-Monitoring and ReinforcementSBC: FokusLabs Behavioral Solutions, Inc. Topic: edIES17R0005
With this Phase I funding, the project team will develop and test a prototype of a hardware and web-based social and behavioral intervention to improve self-regulation (SR) of students in grades 3 to 5. The prototype will include a wearable wristband that gently vibrates from time to time during the school day to prompt students to indicate their level of SR (e.g. level of focus, attention, self-c ...SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
SBC: Clostra, Inc. Topic: DTRA162001
"Deep Learning for standoff detection of Special Nuclear Material (DLeN) applies the same deep learning techniques that allow computers to beat human performance in image recognition and the game of Go to detecting Special Nuclear Material. Spectral analysis and signal processing can in some cases be augmented by the use of much larger neural nets that conduct much deeper analysis of features of t ...SBIR Phase I 2017 Department of DefenseDefense Threat Reduction Agency