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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Advanced Fast Shutter for Debris Mitigation

    SBC: HYPERION TECHNOLOGY GROUP INC            Topic: DTRA143007

    In an effort to development more robust optical system coatings DTRA, in collaboration with Sandia National Labs, is working to characterize the degradation of optical materials for space systems when exposed to high intensely EUV/ cold x-rays. The experiments utilizes the Double Eagle z-pinch facility which generates high current, high voltage arc pinch plasma to produce an intense EUV and cold x ...

    SBIR Phase II 2017 Department of DefenseDefense Threat Reduction Agency
  2. Novel Munition Technologies to Attack and Defeat Weapons of Mass Destruction (WMD)

    SBC: HYPERION TECHNOLOGY GROUP INC            Topic: DTRA143004

    Traditional weapon systems often fail to meet the requirements of close combat typical of the previously discussed engagement, where insurgents often blend in or store weapon amongst friendly or non-combatant forces, to shield them from precision strike munitions of a technologically superior force. This type of warfare has led to an increased focus on the use of less-lethal weapons, to reduce let ...

    SBIR Phase II 2017 Department of DefenseDefense Threat Reduction Agency
  3. AlphaBear2

    SBC: SPRY FOX LLC            Topic: EDIES17R0006

    This project team will fully develop and test AlphaBear 2, a vocabulary learning game for grade 4 to 7 students. Vocabulary is a prerequisite for academic success, as it is linked to stronger performance across academic subjects and improved reading comprehension. It is more difficult for students to participate in educational activities without understanding the key vocabulary associated with tha ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  4. SuperChem VR: The Immersive Reality Chemistry Game

    SBC: Schell Games LLC            Topic: edIES17R0006

    SuperChemVR is a room-scale VR lab and learning game for high school chemistry students. While wearing a VR headset, students will be immersed in a simulated chemistry 3D-environment where they will be challenged to acquire basic lab and safety skills. Through actual, accurate measurement and experimentation, students will improve their understanding of chemistry practices as they learn using scie ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  5. Fate and Fortune: A Story-Based Algebra Simulator of High Seas Trade

    SBC: MIDSCHOOLMATH, LLC            Topic: edIES17R0005

    With this Phase I funding, the project team will develop and test a prototype of Fate and Fortune, a simulated learning environment aligned for grade 8 algebra. The prototype will include story-based adventure set in the era of the spice trade of the 1600s. In the multi-player game, the class of students must apply algebraic equations to advance and learn academic content. At the end of Phase I, i ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  6. Machine learning for standoff detection of Special Nuclear Material (SNM)

    SBC: CLOSTRA INC            Topic: DTRA162001

    "Deep Learning for standoff detection of Special Nuclear Material (DLeN) applies the same deep learning techniques that allow computers to beat human performance in image recognition and the game of Go to detecting Special Nuclear Material. Spectral analysis and signal processing can in some cases be augmented by the use of much larger neural nets that conduct much deeper analysis of features of t ...

    SBIR Phase I 2017 Department of DefenseDefense Threat Reduction Agency
  7. A Collaborative Interface for Teacher-Student Interaction in Virtual Environments

    SBC: STRANGE LOOP GAMES INC.            Topic: edIES17R0005

    In prior projects, including a 2015 ED/IES SBIR award, the team developed two immersive multiplayer virtual game environments. In Eco and Colony, middle school students collaboratively apply scientific practices within the virtual worlds to address challenges, such as the availability of resources and energy and maintaining clean water. With this Phase I funding, the team is developing a prototype ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  8. Interactive Administrator Dashboard for Improving School-Wide Behavior Supports

    SBC: Liveschool Inc.            Topic: edIES15R0005

    In prior research and development, the project team developed LiveSchool, an online platform to track student behavior. With this Phase I funding, the team will develop and test a prototype of an administrator dashboard. The dashboard will generate reports on individual student behavior patterns across classes and on the prevalence of behavioral issues across different teachers. The dashboard will ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
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