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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. A Collaborative Interface for Teacher-Student Interaction in Virtual Environments

    SBC: STRANGE LOOP GAMES INC.            Topic: edIES17R0005

    In prior projects, including a 2015 ED/IES SBIR award, the team developed two immersive multiplayer virtual game environments. In Eco and Colony, middle school students collaboratively apply scientific practices within the virtual worlds to address challenges, such as the availability of resources and energy and maintaining clean water. With this Phase I funding, the team is developing a prototype ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  2. Advanced Fast Shutter for Debris Mitigation

    SBC: HYPERION TECHNOLOGY GROUP INC            Topic: DTRA143007

    In an effort to development more robust optical system coatings DTRA, in collaboration with Sandia National Labs, is working to characterize the degradation of optical materials for space systems when exposed to high intensely EUV/ cold x-rays. The experiments utilizes the Double Eagle z-pinch facility which generates high current, high voltage arc pinch plasma to produce an intense EUV and cold x ...

    SBIR Phase II 2017 Department of DefenseDefense Threat Reduction Agency
  3. AlphaBear2

    SBC: SPRY FOX LLC            Topic: EDIES17R0006

    This project team will fully develop and test AlphaBear 2, a vocabulary learning game for grade 4 to 7 students. Vocabulary is a prerequisite for academic success, as it is linked to stronger performance across academic subjects and improved reading comprehension. It is more difficult for students to participate in educational activities without understanding the key vocabulary associated with tha ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  4. Computer Science Curriculum for First Grade Students Using a Robot Games Platform

    SBC: Play Works Studio            Topic: EDIES15R0005

    The project team is developing and testing a prototype of a computer science game-based intervention intended for Grade 1 students. The prototype will include physical robots that will be designed and controlled on a game board by students through a blue-tooth enabled smartphone app. The product will include teacher resources and suggestions to facilitate classroom integration. In the Phase I pilo ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  5. Cyberchase Fractions Quest

    SBC: FABLE VISION, INC.            Topic: EDIES17R0006

    The final product is Cyberchase Fractions Quest—a math game based on the storyline of PBS children's television series, Cyberchase. In the game, students in grades 3 and 4 will apply learning fractions within three contexts: areas and regions (such as shapes), sets (groups of objects), and on a number line. The game will identify specific areas where students struggle and will introduce challeng ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  6. Data-Driven Technology Discovery Methodologies

    SBC: Systems & Technology Research LLC            Topic: DTRA162005

    We propose to develop Prediction of Emergent SCIENce & Technology (PRESCIENT), a system that mines a text corpus of scientific patents and publications to discovers emerging technologies that may impact WMD or CWMD. PRESCIENT will take as input a diverse corpus of patents and publications, including metadata about contributing authors and organizations, and will produce as output alerts with timel ...

    SBIR Phase I 2017 Department of DefenseDefense Threat Reduction Agency
  7. Eco: An Online Virtual World for Middle School Environmental Literacy and Collaborative Problem Solving

    SBC: STRANGE LOOP GAMES INC.            Topic: EDIES15R0008

    Video Demonstration of the Phase I Prototype: https://www.youtube.com/watch?v=PsvXXII2zzw&index=5&list=PLVHqsnePfULrUf_-HwtRfwEYsb9patGd- Purpose: This project will develop and test Eco, an online multiplayer virtual environment and game designed to enhance middle school students' knowledge of ecology and environmental literacy. This is important because according to the 2011 National Assessment ...

    SBIR Phase II 2015 Department of EducationInstitute of Education Sciences
  8. Encapsulated HI3O8 Microparticles

    SBC: AKITA INNOVATIONS LLC            Topic: DTRA143002

    This Phase 1 project will develop a scalable manufacturing process for the production of kilogram quantities of encapsulated HI3O8 with a particle size of approximately 2 m. This project addresses the need to develop manufacturing processes and build a production capability for the manufacture of HI3O8 a halogen-containing chemical reagent for use in biocidal thermite mixtures. Akita Innovations ...

    SBIR Phase I 2015 Department of DefenseDefense Threat Reduction Agency
  9. Encapsulated HI3O8 Microparticles Phase II

    SBC: AKITA INNOVATIONS LLC            Topic: DTRA143002

    This Phase 2 project will further develop and scale a manufacturing process for the production of 5-25 kilogram quantities of encapsulated HI3O8 with a particle size of approximately 2 m and other sizes as desired by the sponsor. This project addresses the need to develop manufacturing processes and build a production capability for the manufacture of HI3O8 a halogen-containing chemical reagent f ...

    SBIR Phase II 2017 Department of DefenseDefense Threat Reduction Agency
  10. High Power X-ray Munition to Attack and Defeat Weapons of Mass Destruction

    SBC: HYPERION TECHNOLOGY GROUP INC            Topic: DTRA143004

    The overall objective of this Phase I effort is to determine the feasibility of defeating CBW production facilities via an X-ray source that would fit within the volume constraints of a munition platform. First, Battelle will conduct a system trade study focused on determining the key performance requirements of an X-ray source suitable for use against CBW and C4 complexes, identify the input requ ...

    SBIR Phase I 2015 Department of DefenseDefense Threat Reduction Agency
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