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The Award database is continually updated throughout the year. As a result, data for FY21 is not expected to be complete until September, 2022.
SBC: LTI Topic: N/A
WHILE EDUCATORS READILY ACKNOWLEDGE THE POTENTIAL VALUE OF INTEGRATING VOICE AND SOUND INTO COMPUTER-BASED INSTRUCTION, APPLICATIONS OF SPEECH HAVE BEEN SLOW TO DEVELOP. EARLY ATTEMPTS AT CREATING MULTIPLE MODALITY ENVIRONMENTS HAVE BEEN EXPENSIVE BECAUSE OF THE NEED FOR SPECIAL ADD-ON EQUIPMENT AND FOR THE MOST PART, THE QUALITY OF THE SPEECH OFFERED BY THESE PRODUCTS HAS NOT MET EDUCATORS EXPECT ...SBIR Phase I 1986 Department of Education
SBC: STRANGE LOOP GAMES INC. Topic: edIES17R0005
In prior projects, including a 2015 ED/IES SBIR award, the team developed two immersive multiplayer virtual game environments. In Eco and Colony, middle school students collaboratively apply scientific practices within the virtual worlds to address challenges, such as the availability of resources and energy and maintaining clean water. With this Phase I funding, the team is developing a prototype ...SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
SBC: Liveschool Inc. Topic: edIES15R0005
In prior research and development, the project team developed LiveSchool, an online platform to track student behavior. With this Phase I funding, the team will develop and test a prototype of an administrator dashboard. The dashboard will generate reports on individual student behavior patterns across classes and on the prevalence of behavioral issues across different teachers. The dashboard will ...SBIR Phase I 2017 Department of EducationInstitute of Education Sciences