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The Award database is continually updated throughout the year. As a result, data for FY21 is not expected to be complete until September, 2022.
SBC: STRANGE LOOP GAMES INC. Topic: edIES17R0005
In prior projects, including a 2015 ED/IES SBIR award, the team developed two immersive multiplayer virtual game environments. In Eco and Colony, middle school students collaboratively apply scientific practices within the virtual worlds to address challenges, such as the availability of resources and energy and maintaining clean water. With this Phase I funding, the team is developing a prototype ...SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
SBC: Liveschool Inc. Topic: edIES15R0005
In prior research and development, the project team developed LiveSchool, an online platform to track student behavior. With this Phase I funding, the team will develop and test a prototype of an administrator dashboard. The dashboard will generate reports on individual student behavior patterns across classes and on the prevalence of behavioral issues across different teachers. The dashboard will ...SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
The First Intelligent Wearable Device to Enhance Student Attention Through Personalized Self-Monitoring and ReinforcementSBC: REVIBE TECHNOLOGIES INC Topic: edIES17R0005
With this Phase I funding, the project team will develop and test a prototype of a hardware and web-based social and behavioral intervention to improve self-regulation (SR) of students in grades 3 to 5. The prototype will include a wearable wristband that gently vibrates from time to time during the school day to prompt students to indicate their level of SR (e.g. level of focus, attention, self-c ...SBIR Phase I 2017 Department of EducationInstitute of Education Sciences