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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY23 is not expected to be complete until September, 2024.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Computer Science Curriculum for First Grade Students Using a Robot Games Platform

    SBC: Play Works Studio            Topic: EDIES15R0005

    The project team is developing and testing a prototype of a computer science game-based intervention intended for Grade 1 students. The prototype will include physical robots that will be designed and controlled on a game board by students through a blue-tooth enabled smartphone app. The product will include teacher resources and suggestions to facilitate classroom integration. In the Phase I pilo ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  2. A Collaborative Interface for Teacher-Student Interaction in Virtual Environments

    SBC: STRANGE LOOP GAMES INC.            Topic: edIES17R0005

    In prior projects, including a 2015 ED/IES SBIR award, the team developed two immersive multiplayer virtual game environments. In Eco and Colony, middle school students collaboratively apply scientific practices within the virtual worlds to address challenges, such as the availability of resources and energy and maintaining clean water. With this Phase I funding, the team is developing a prototype ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  3. Interactive Administrator Dashboard for Improving School-Wide Behavior Supports

    SBC: Liveschool Inc.            Topic: edIES15R0005

    In prior research and development, the project team developed LiveSchool, an online platform to track student behavior. With this Phase I funding, the team will develop and test a prototype of an administrator dashboard. The dashboard will generate reports on individual student behavior patterns across classes and on the prevalence of behavioral issues across different teachers. The dashboard will ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  4. LifeSim

    SBC: SPRY FOX LLC            Topic: edieS15R0005

    This project team will develop and test a prototype of LifeSim, intended to be a financial literacy game app for high school students to strengthen mathematical skills and practical life knowledge. In the game, high school students will manage hypothetical investment funds and be challenged to understand compounded interest and debt. The app will include materials for math teachers to integrate th ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  5. RESTORATION OF THE COMPETITIVE CAPABILITY AND PROFITABILITY OF RANDOLPH SHEPPARD VENDOR BUSINESSES BY INTRODUCING INNO-VATIVE EQUIPMENT TECHNOLOGIES AND NEW FOODSERVICE MARKETING PROGRAMS AND PRODUCT CONCEPTS.

    SBC: General Research And Analysis            Topic: N/A

    FOR 50 YEARS THE RANDOLPH-SHEPPARD VENDING PROGRAM HAS MEANTEMPLOYMENT AND INDEPENDENCE TO THE BLIND. TODAY, HOWEVER, THE PROGRAMS AND ITS VENDOR MEMBERS FACE SEVERE CHANGES IN THE BUSINESS ENVIRONMENT THAT THREATEN THE LONG TERM ECO-NOMIC STABILITY OF MANY INDIVIDUAL OPERATORS AND PERHAPS THEENTIRE PROGRAM. THIS NEW BUSINESS ENVIRONMENT FEATURES IN- TENSIFIED COMPETITION FROM THE PRIVATE SECTOR, ...

    SBIR Phase I 1988 Department of Education
  6. BIOMECHANICAL PROPERTIES OF RECIPROCATING MOTION FOR DIS- ABLED INDIVIDUALS WHILE CYCLING

    SBC: Motion Transfer Cycling            Topic: N/A

    ALTHOUGH BICYCLES HAVE LONG BEEN USED IN THE REHABILITATION OF NEUROMUSCULAR AND MUCULOSKELETAL CONDITIONS FOR BOTH LOW-ER AND UPPER EXTREMITIES, LITTLE RESEARCH HAS BEEN DONE TO INVESTIGATE THE EFFECTS OF THE TRADITIONAL CIRCULAR CRANKINGMOTION ON PATIENT REHABILITATION. RETURNING A PATIENCT TO OPTIMUM FUNCTION REQUIRES A VARIETY OF MEASURES TO INCREASE STRENGTH, RANGE OF MOTION, ENDURANCE (BOTH ...

    SBIR Phase I 1988 Department of Education
  7. VIDEODISC AND COMPUTER TECHNOLOGY IN BEHAVIOR MANAGEMENT TRAINING

    SBC: VIDEODISCOVERY, INC.            Topic: N/A

    THE PROJECT TESTS THE MERIT AND FEASIBILITY OF USING INTER- ACTIVE VIDEODISCS TO TRAIN TEACHERS, AND SUPPORT PERSONNEL FOR BEHAVIOR MANAGEMENT IN THE CLASSROOM AND TO DIRECTLY TRAIN STUDENTS AND PARENTS FOR BEHAVIORAL CONTROL. CONTROL-LING STUDENT BEHAVIOR IS OF THE HIGHEST PRIORITY IN MOST SCHOOLS. THE SEATTLE SCHOOL DISTRICT HAS ENDORSED THIS PROJECT AND IS SUPPORTING BOTH PRODUCTION AND TESTING ...

    SBIR Phase I 1988 Department of Education
  8. THE READY COURSE, AN INTERACTIVE VIDEODISC ASSISTED READING PROGRAM

    SBC: Applied Interactive Tech            Topic: N/A

    N/A

    SBIR Phase I 1988 Department of Education
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