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Award Data
The Award database is continually updated throughout the year. As a result, data for FY23 is not expected to be complete until September, 2024.
Download all SBIR.gov award data either with award abstracts (290MB)
or without award abstracts (65MB).
A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.
The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.
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A Music Creation Engine to Improve Algebra Readiness
SBC: Muzology, LLC Topic: 91990020R0006In a previous National Science Foundation SBIR project, the developer created an online platform that uses songs to support mathematical learning. In the current project, the team will develop a prototype of a component of a platform to guide students in creating and producing their own music videos about algebra. The prototype will include a video production application, features to enhance learn ...
SBIR Phase I 2020 Department of EducationInstitute of Education Sciences -
Daily CICO: A User-friendly Tier II Behavior Intervention
SBC: Liveschool Inc. Topic: 91990020R0006Check-in Check-out (CICO) is a widely used behavioral intervention for elementary and middle schools centered on goals, feedback, and communication with parents about daily behavioral performance. This project will develop a prototype platform to streamline and automate the delivery of CICO. The prototype will include an app, a user-friendly interface, and a dashboard to track progress and capture ...
SBIR Phase I 2020 Department of EducationInstitute of Education Sciences -
vCoder and AI Assisted Learning
SBC: BEACH DAY STUDIOS LLC Topic: 91990020R0006The researchers will further develop their existing vCoder, an immersive virtual reality (VR) game for students to learn to code. This project will develop an artificial intelligence component to customize pathways to optimize how individual students learn to code. At the end of Phase I, in a pilot study with a middle school class, the researchers will examine whether the prototype functions as pl ...
SBIR Phase I 2020 Department of EducationInstitute of Education Sciences -
Pictoword School: Combining AI (Machine Learning) and Game-Based Learning to Support English Learners
SBC: KOOAPPS LLC Topic: 91990020R0006KooApps previously developed Pictoword, an application that uses visual, puzzle, and game-based mechanics for players to build fun vocabulary words by combining pictures. In this Phase I project, the team will develop a new prototype intended to personalize the learning experience for individual students who are English learners (ELs) to build their English vocabulary. The prototype will include a ...
SBIR Phase I 2020 Department of EducationInstitute of Education Sciences -
A Collaborative Interface for Teacher-Student Interaction in Virtual Environments
SBC: STRANGE LOOP GAMES INC. Topic: edIES17R0005In prior projects, including a 2015 ED/IES SBIR award, the team developed two immersive multiplayer virtual game environments. In Eco and Colony, middle school students collaboratively apply scientific practices within the virtual worlds to address challenges, such as the availability of resources and energy and maintaining clean water. With this Phase I funding, the team is developing a prototype ...
SBIR Phase I 2017 Department of EducationInstitute of Education Sciences -
Interactive Administrator Dashboard for Improving School-Wide Behavior Supports
SBC: Liveschool Inc. Topic: edIES15R0005In prior research and development, the project team developed LiveSchool, an online platform to track student behavior. With this Phase I funding, the team will develop and test a prototype of an administrator dashboard. The dashboard will generate reports on individual student behavior patterns across classes and on the prevalence of behavioral issues across different teachers. The dashboard will ...
SBIR Phase I 2017 Department of EducationInstitute of Education Sciences -
RESTORATION OF THE COMPETITIVE CAPABILITY AND PROFITABILITY OF RANDOLPH SHEPPARD VENDOR BUSINESSES BY INTRODUCING INNO-VATIVE EQUIPMENT TECHNOLOGIES AND NEW FOODSERVICE MARKETING PROGRAMS AND PRODUCT CONCEPTS.
SBC: General Research And Analysis Topic: N/AFOR 50 YEARS THE RANDOLPH-SHEPPARD VENDING PROGRAM HAS MEANTEMPLOYMENT AND INDEPENDENCE TO THE BLIND. TODAY, HOWEVER, THE PROGRAMS AND ITS VENDOR MEMBERS FACE SEVERE CHANGES IN THE BUSINESS ENVIRONMENT THAT THREATEN THE LONG TERM ECO-NOMIC STABILITY OF MANY INDIVIDUAL OPERATORS AND PERHAPS THEENTIRE PROGRAM. THIS NEW BUSINESS ENVIRONMENT FEATURES IN- TENSIFIED COMPETITION FROM THE PRIVATE SECTOR, ...
SBIR Phase I 1988 Department of Education -
BIOMECHANICAL PROPERTIES OF RECIPROCATING MOTION FOR DIS- ABLED INDIVIDUALS WHILE CYCLING
SBC: Motion Transfer Cycling Topic: N/AALTHOUGH BICYCLES HAVE LONG BEEN USED IN THE REHABILITATION OF NEUROMUSCULAR AND MUCULOSKELETAL CONDITIONS FOR BOTH LOW-ER AND UPPER EXTREMITIES, LITTLE RESEARCH HAS BEEN DONE TO INVESTIGATE THE EFFECTS OF THE TRADITIONAL CIRCULAR CRANKINGMOTION ON PATIENT REHABILITATION. RETURNING A PATIENCT TO OPTIMUM FUNCTION REQUIRES A VARIETY OF MEASURES TO INCREASE STRENGTH, RANGE OF MOTION, ENDURANCE (BOTH ...
SBIR Phase I 1988 Department of Education -
VIDEODISC AND COMPUTER TECHNOLOGY IN BEHAVIOR MANAGEMENT TRAINING
SBC: VIDEODISCOVERY, INC. Topic: N/ATHE PROJECT TESTS THE MERIT AND FEASIBILITY OF USING INTER- ACTIVE VIDEODISCS TO TRAIN TEACHERS, AND SUPPORT PERSONNEL FOR BEHAVIOR MANAGEMENT IN THE CLASSROOM AND TO DIRECTLY TRAIN STUDENTS AND PARENTS FOR BEHAVIORAL CONTROL. CONTROL-LING STUDENT BEHAVIOR IS OF THE HIGHEST PRIORITY IN MOST SCHOOLS. THE SEATTLE SCHOOL DISTRICT HAS ENDORSED THIS PROJECT AND IS SUPPORTING BOTH PRODUCTION AND TESTING ...
SBIR Phase I 1988 Department of Education -
THE READY COURSE, AN INTERACTIVE VIDEODISC ASSISTED READING PROGRAM
SBC: Applied Interactive Tech Topic: N/AN/A
SBIR Phase I 1988 Department of Education