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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Toddler App and Cane System: An Innovative Program for Teaching Orientation and Mobility to Toddlers with Vision Impairment

    SBC: Safe Toddles, LLC            Topic: edIES17R0005

    With this Phase I funding, the project team will develop and test a prototype of the Toddler App and Cane which is intended to improve functional and adaptive school readiness skills for toddlers with visual impairments. The prototype will include a wearable hardware-based cane that wraps around a child's waist and provides tactile and audio cues to facilitate walking, a curriculum with game activ ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  2. Advancing Technology to Prevent School Violence

    SBC: Happy People Games, Inc            Topic: edIES17R0005

    With this Phase I funding, the project team will develop and test a prototype of a game-based application, Keeping It Real, to promote healthy relationships and prevent sexual misconduct among high school students. The prototype will include a game-based storytelling structure with branching narrative where students' choices determine how the story unfolds, a component to promote individual and gr ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  3. Mission US: TimeSnap

    SBC: Electric Funstuff, Inc.            Topic: edIES15R0005

    In prior research and development (in part supported by a 2014 ED/IES SBIR award), the project team developed Mission U.S., a series of web- and app-based games for topics in U.S. history. With this Phase I funding, the team will extend Mission U.S. by developing and testing a prototype of a virtual reality (VR) platform to immerse students in transformational moments in U.S history and to guide d ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  4. A Collaborative Interface for Teacher-Student Interaction in Virtual Environments

    SBC: STRANGE LOOP GAMES INC.            Topic: edIES17R0005

    In prior projects, including a 2015 ED/IES SBIR award, the team developed two immersive multiplayer virtual game environments. In Eco and Colony, middle school students collaboratively apply scientific practices within the virtual worlds to address challenges, such as the availability of resources and energy and maintaining clean water. With this Phase I funding, the team is developing a prototype ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  5. Interactive Administrator Dashboard for Improving School-Wide Behavior Supports

    SBC: Liveschool Inc.            Topic: edIES15R0005

    In prior research and development, the project team developed LiveSchool, an online platform to track student behavior. With this Phase I funding, the team will develop and test a prototype of an administrator dashboard. The dashboard will generate reports on individual student behavior patterns across classes and on the prevalence of behavioral issues across different teachers. The dashboard will ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  6. Anautics CourseBook Project

    SBC: Anautics, Inc.            Topic: N/A

    The Anautics CourseBook Project will address three national critical issues in mathematics education the need to support standards based instruction, the need to raise student achievement scores through effective teaching, the need for instruction management through electronic curriculum guidance, assessment and collaboration.

    SBIR Phase I 2008 Department of Education
  7. HigherLearning at Higher Speeds in Biosciences Using Time Compressed Animated Delivery

    SBC: Current Conceptions, Inc.            Topic: N/A

    TheoverallgoalistoestablishanefficientTCADinstructionaldesignandtovalidatethatenhancedlearningoutcomesoccuramongdiversetopics.InPhaseI,wewilldeveloptwoTimeCompressedAnimatedDeliveryprototypesthatwillpresentcomplexphysiologicconceptsinreproductivescience.TheincorporatedtechnologiesoftheTCADare:stepanimations,3Danatomicalreconstructions,streaminganimations,voiceoverandscriptmessaging.ThePhaseIexperi ...

    SBIR Phase I 2008 Department of Education
  8. Literacy Engagement and Achievement Passport

    SBC: Knowledge Athletes, Inc.            Topic: N/A

    We propose to develop a web based educational software platform (Literacy Engagement and Achievement Passport or LEAP) that can be used by students to support higher levels of literacy engagement and achievement among adolescents,in traditional middle school and high school classes as well as other educational settings.

    SBIR Phase I 2008 Department of Education
  9. Tools and Materials for Hands-On Climate and Weather Science Education

    SBC: ANASPHERE, INC            Topic: N/A

    The majority of students and educators would probably agree that students are better able to grasp scientific concepts from the use of hands-on activities and other inquiry-based educational practices than from typical lecture problem solving methods. Anasphere, Inc is working to make inquiry based tools and materials for weather and climate education more readily available for students and educat ...

    SBIR Phase I 2008 Department of Education
  10. Web Based Learning Environment for Calculus

    SBC: SECOND AVENUE SOFTWARE, INC.            Topic: N/A

    This project would build on the foundation established by WeBWork to integrate materials for the teaching of calculus developed by Dr. Timothy Cottrell of the Harley School in Rochester, New York and add new prototype functionality designed to engage students more actively in the learning process by asking dynamic interactive questions and enabling a sophisticated interactive graphing tool, while ...

    SBIR Phase I 2008 Department of Education
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