You are here

Award Data

For best search results, use the search terms first and then apply the filters
Reset

The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Haptic Feedback Improvements for Prostheses

    SBC: ORTHOCARE INNOVATIONS LLC            Topic: N/A

    Haptic feedback improvements for prostheses tactile sensory feedback or haptic is a fundamental element of life. While vital for interaction with the outside world, current prostheses do not have a mechanism to convey sensory information, making it difficult for users to feel connected to their environments through their prostheses, and to engage in active grasping and exploration tasks. Benefit ...

    SBIR Phase I 2009 Department of Education
  2. Early Math Intervention Program for Improved Comprehension and Communication in Problem Solving for Students with Learning Disabilities.

    SBC: Leanimation, LLC            Topic: N/A

    Learnimation will design, build and validate a universally-designed early math and science intervention gesture training program for pre-school through early middle school students with learning disabilities (lds), their teachers and caregivers. Existing neuroscience and disability research demonstrates the effectiveness of gesture as an intervention strategy for students with lds. This project ...

    SBIR Phase I 2009 Department of Education
  3. Interactive Administrator Dashboard for Improving School-Wide Behavior Supports

    SBC: Liveschool Inc.            Topic: edIES15R0005

    In prior research and development, the project team developed LiveSchool, an online platform to track student behavior. With this Phase I funding, the team will develop and test a prototype of an administrator dashboard. The dashboard will generate reports on individual student behavior patterns across classes and on the prevalence of behavioral issues across different teachers. The dashboard will ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  4. A Collaborative Interface for Teacher-Student Interaction in Virtual Environments

    SBC: STRANGE LOOP GAMES INC.            Topic: edIES17R0005

    In prior projects, including a 2015 ED/IES SBIR award, the team developed two immersive multiplayer virtual game environments. In Eco and Colony, middle school students collaboratively apply scientific practices within the virtual worlds to address challenges, such as the availability of resources and energy and maintaining clean water. With this Phase I funding, the team is developing a prototype ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  5. Toddler App and Cane System: An Innovative Program for Teaching Orientation and Mobility to Toddlers with Vision Impairment

    SBC: Safe Toddles, LLC            Topic: edIES17R0005

    With this Phase I funding, the project team will develop and test a prototype of the Toddler App and Cane which is intended to improve functional and adaptive school readiness skills for toddlers with visual impairments. The prototype will include a wearable hardware-based cane that wraps around a child's waist and provides tactile and audio cues to facilitate walking, a curriculum with game activ ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  6. Advancing Technology to Prevent School Violence

    SBC: Happy People Games, Inc            Topic: edIES17R0005

    With this Phase I funding, the project team will develop and test a prototype of a game-based application, Keeping It Real, to promote healthy relationships and prevent sexual misconduct among high school students. The prototype will include a game-based storytelling structure with branching narrative where students' choices determine how the story unfolds, a component to promote individual and gr ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  7. Mission US: TimeSnap

    SBC: Electric Funstuff, Inc.            Topic: edIES15R0005

    In prior research and development (in part supported by a 2014 ED/IES SBIR award), the project team developed Mission U.S., a series of web- and app-based games for topics in U.S. history. With this Phase I funding, the team will extend Mission U.S. by developing and testing a prototype of a virtual reality (VR) platform to immerse students in transformational moments in U.S history and to guide d ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  8. Audio-Tactile Interactive Computing with the Livescribe Pulse Pen

    SBC: TOUCH GRAPHICS, INC.            Topic: N/A

    This SBIR project is designed to develop a system for delivering audio-tactile computer applications that are accessible to high school and college students who are print-disabled. The applications will include: a scientific calculator, a periodic table of elements, subway maps and a game. In each application, the user will touch the tip of a special pen to raised-line and textured (tactile) im ...

    SBIR Phase II 2009 Department of Education
  9. Literacy Engagement and Achievement Passport

    SBC: Knowledge Athletes, Inc.            Topic: N/A

    We propose to develop a web based educational software platform (Literacy Engagement and Achievement Passport or LEAP) that can be used by students to support higher levels of literacy engagement and achievement among adolescents,in traditional middle school and high school classes as well as other educational settings.

    SBIR Phase II 2009 Department of Education
  10. AlphaBear2

    SBC: SPRY FOX LLC            Topic: EDIES17R0006

    This project team will fully develop and test AlphaBear 2, a vocabulary learning game for grade 4 to 7 students. Vocabulary is a prerequisite for academic success, as it is linked to stronger performance across academic subjects and improved reading comprehension. It is more difficult for students to participate in educational activities without understanding the key vocabulary associated with tha ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
US Flag An Official Website of the United States Government