List
The Award database is continually updated throughout the year. As a result, data for FY19 is not expected to be complete until April, 2020.
-
Eco: An Online Virtual World for Middle School Environmental Literacy and Collaborative Problem Solving
SBC: STRANGE LOOP GAMES INC. Topic: EDIES15R0008Video Demonstration of the Phase I Prototype: https://www.youtube.com/watch?v=PsvXXII2zzw&index=5&list=PLVHqsnePfULrUf_-HwtRfwEYsb9patGd- Purpose: This project will develop and test Eco, an online multiplayer virtual environment and game designed to enhance middle school students' knowledge of ecology and environmental literacy. This is important because according to the 2011 National Assessment ...
SBIR Phase II 2015 Department of EducationInstitute of Education Sciences -
AlphaBear2
SBC: Spry Fox LLC Topic: EDIES17R0006This project team will fully develop and test AlphaBear 2, a vocabulary learning game for grade 4 to 7 students. Vocabulary is a prerequisite for academic success, as it is linked to stronger performance across academic subjects and improved reading comprehension. It is more difficult for students to participate in educational activities without understanding the key vocabulary associated with tha ...
SBIR Phase II 2017 Department of EducationInstitute of Education Sciences -
HigherLearning at Higher Speeds in Biosciences Using Time Compressed Animated Delivery
SBC: Current Conceptions, Inc. Topic: N/ATheoverallgoalistoestablishanefficientTCADinstructionaldesignandtovalidatethatenhancedlearningoutcomesoccuramongdiversetopics.InPhaseI,wewilldeveloptwoTimeCompressedAnimatedDeliveryprototypesthatwillpresentcomplexphysiologicconceptsinreproductivescience.TheincorporatedtechnologiesoftheTCADare:stepanimations,3Danatomicalreconstructions,streaminganimations,voiceoverandscriptmessaging.ThePhaseIexperi ...
SBIR Phase II 2008 Department of Education -
Haptic Feedback Improvements for Prostheses
SBC: Orthocare Innovations LLC Topic: 84133S2This project optimizes haptic system design parameters and more thoroughly evaluates the impact of a vibratory haptic system for prosthetics. Objectives include: (1) building a hardware and software test bed for non-invasive voluntary control of a prosthetic hand with vibratory haptic feedback, (2) optimizing the tactor application, (3) assessing the effectiveness of tactor vibratory feedback on c ...
SBIR Phase II 2011 Department of Education -
THE READY COURSE, AN INTERACTIVE VIDEODISC ASSISTED READING PROGRAM
SBC: Applied Interactive Tech Topic: N/AFUNCTIONAL ILLITERACY MEANS BEING UNABLE TO ADDRESS AND MAILA LETTER OR TO RECEIVE CHANGE AND A RECEIPT AND DETERMINE THAT IS CORRECT. IT MEANS BEING UNABLE TO READ AND UNDER- STAND A CLASSIFIED AD, TO USE A ROAD MAP CORRECTLY, AND TO READ STREET SIGNS. FUNCTIONAL ILLITERACY IS THE INABILITY TO COMPUTE THAT ONE'S PAYCHECK IS CORRECT AND IN MANY CASES FUNCTIONAL ILLITERACY CAUSES ON NOT TO BE ABLE ...
SBIR Phase II 1989 Department of Education -
THE PROGRESSIVE SCIENCE INSTRUCTION PACKAGE-- COMPUTER ASSISTED INSTRUCTION IN SCIENCE UTILIZING PROGRESSIVE ESL
SBC: Integrated Learning Systems Topic: N/ATHE PROGRESSIVE SCIENCE INSTRUCTION PACKAGE WILL BE A SOFTWARE AND COURSEWARE PACKAGE WHICH WILL TEACH SCIENCE IN GRADES 6-9 TO STUDENTS WHOSE NATIVE LANGUAGE IS NOT ENGLISH. STUDENTS USING THE PACKAGE WILL LEARN SCIENCE MATERIAL IN MICROCOMPUTER-BASED TUTORIAL DIALOGS THAT INCORPORATE INTERACTIVE VIDEO, GRAPHICS, AND MULTIPLE LEVELSOF TEXTUAL RESPONSES AND REMEDIATIONS. THE STUDENTS WILL WORK PAP ...
SBIR Phase II 1990 Department of Education -
Computer Science Curriculum for First Grade Students Using a Robot Games Platform
SBC: Play Works Studio Topic: EDIES15R0005The project team is developing and testing a prototype of a computer science game-based intervention intended for Grade 1 students. The prototype will include physical robots that will be designed and controlled on a game board by students through a blue-tooth enabled smartphone app. The product will include teacher resources and suggestions to facilitate classroom integration. In the Phase I pilo ...
SBIR Phase I 2015 Department of EducationInstitute of Education Sciences -
A Collaborative Interface for Teacher-Student Interaction in Virtual Environments
SBC: STRANGE LOOP GAMES INC. Topic: edIES17R0005In prior projects, including a 2015 ED/IES SBIR award, the team developed two immersive multiplayer virtual game environments. In Eco and Colony, middle school students collaboratively apply scientific practices within the virtual worlds to address challenges, such as the availability of resources and energy and maintaining clean water. With this Phase I funding, the team is developing a prototype ...
SBIR Phase I 2017 Department of EducationInstitute of Education Sciences -
Eco: An Online Virtual World for Secondary School Environmental Literacy and Collaborative Problem Solving
SBC: STRANGE LOOP GAMES INC. Topic: N/AThe project team is developing a prototype of Eco, a multi-player game to prepare high school students to be environmentally literate citizens with 21st century skills. To play the game, students will enter a shared online world featuring a simulated ecosystem of plants and animals. Students will co-create the civilization by measuring, modeling, and analyzing the underlying ecosystem. Students ad ...
SBIR Phase I 2014 Department of Education -
AlphaBear
SBC: Spry Fox LLC Topic: 1In prior research and development, the team developed AlphaBear, a mobile gaming app where students are challenged to spell words which are then used to create humorous sentences. This project will develop and test a prototype for use specifically by English Learners. The prototype will formatively assess students' vocabulary, adjust gameplay to the skill levels of individual students, and provide ...
SBIR Phase I 2016 Department of Education