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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Game-Based Learning and Assessment Computer Applications with Direct Representations of Mathematics

    SBC: BRAINQUAKE INC            Topic: 1

    The final product will include a suite of three app-based puzzle games aligned to national math standards for number sense, algebraic thinking, and problem solving. The games will be designed for use in grade 5 and 6 classrooms where students develop and apply content expertise to solving challenges. The games will include an adaptive engine that assesses and adjusts content based on student level ...

    SBIR Phase II 2016 Department of Education
  2. EdSurge Concierge: Improving Product Discovery Process

    SBC: EDSURGE INC            Topic: 1

    In prior research and development, the team and their partners developed EdSurge Concierge, an online platform to facilitate school improvement. With this Phase I funding, the project team will develop and test a next prototype of the platform with improved capability to generate information administrators need to make decisions on selecting technology tools to drive school improvement. The protot ...

    SBIR Phase I 2016 Department of Education
  3. Automated Basic Reading Assessment

    SBC: Analytic Measures Incorporated            Topic: 1

    This project team will develop and test a prototype of Moby.Read, a stand-alone app for handheld devices or tablets. Using Moby.Read, grade school students will read a passage out loud and the speech-recognition software will generate an assessment of oral-reading fluency in real-time. The app is intended to replace face-to-face oral reading assessments done by teachers in order to save teachers t ...

    SBIR Phase I 2016 Department of Education
  4. Development of an Online, Multi-Challenge Platform that can Host Multiple K-12 Engineering Design Challenge Competitions Simultaneously

    SBC: FUTURE ENGINEERS LLC            Topic: 1

    This project team will develop and test a prototype an online platform to facilitate engineering project challenges within K–12 classrooms across many schools. The prototype will include a content management platform to enable a high volume of challenges for students to conduct projects on a broad range of STEM topics, such as computer coding, digital modeling, or producing simulations. In a pil ...

    SBIR Phase I 2016 Department of Education
  5. AlphaBear

    SBC: SPRY FOX LLC            Topic: 1

    In prior research and development, the team developed AlphaBear, a mobile gaming app where students are challenged to spell words which are then used to create humorous sentences. This project will develop and test a prototype for use specifically by English Learners. The prototype will formatively assess students' vocabulary, adjust gameplay to the skill levels of individual students, and provide ...

    SBIR Phase I 2016 Department of Education
  6. Visualizations that effectively support learners in math and science

    SBC: Agile Mind, Inc.            Topic: N/A

    This Small Business Innovation Research Phase II project will study the feasibility of developing and instrumenting specific interactive visualizations that effectively support learners understanding of core concepts in mathematics and science and that increase their motivation to explore these concepts deeply. The key innovation is creating and instrumenting specific visualizations and related ta ...

    SBIR Phase II 2009 Department of Education
  7. Hearsay: A Context-Driven Assistant Browser for Non-Visual Web Access

    SBC: Charmtech, Inc.            Topic: N/A

    This project will engineer and implement Hearsay,-a context driven, non-visual web browser that will enable visually impaired users to browse efficiently and perform transactions on the web, allowing them to participate fully in growing web-based economy activities for education, commerce, health care in the community. Hearsay will combat the information overload problem experienced by individual ...

    SBIR Phase I 2009 Department of Education
  8. Utility Arm ¿An Upper Limb Prosthesis

    SBC: MOTION CONTROL, INC            Topic: N/A

    Motion Control will develop an innovative body-powered (BP) upper extremity (UE) prosthetic system which offers substantial improvements in functionality, comfort, and aesthetics, for persons with UE deficiencies at all levels. This “Utility Arm” system will in¬crease independence and work capabilities for users of arm prostheses, with less com-plexity than a full myoelectric arm system, and ...

    SBIR Phase II 2009 Department of Education
  9. New Electro-Hydraulic Foot Prosthesis.

    SBC: MOTION CONTROL, INC            Topic: N/A

    Motion Control, Inc. (MCI) will complete an electronic-controlled version of the advanced hydraulic foot/ankle which will demonstrate the feasibility of the automatic adjustment of resistance throughout the range of motion. The advanced MCI Foot, especially the automatic controlled version, is expected to contribute to the function of the prosthesis wearer, resulting in advanced and more natural ...

    SBIR Phase I 2009 Department of Education
  10. Haptic Feedback Improvements for Prostheses

    SBC: ORTHOCARE INNOVATIONS LLC            Topic: N/A

    Haptic feedback improvements for prostheses tactile sensory feedback or haptic is a fundamental element of life. While vital for interaction with the outside world, current prostheses do not have a mechanism to convey sensory information, making it difficult for users to feel connected to their environments through their prostheses, and to engage in active grasping and exploration tasks. Benefit ...

    SBIR Phase I 2009 Department of Education
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